Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
bash
2025-09-23 14:43:56 +02:00
committed by GitHub
11 changed files with 270 additions and 141 deletions

View File

@@ -746,27 +746,39 @@ void BossAI::UpdateAI(uint32 diff)
DoMeleeAttackIfReady();
}
void BossAI::OnSpellCastFinished(SpellInfo const* spellInfo, SpellFinishReason reason)
{
ScriptedAI::OnSpellCastFinished(spellInfo, reason);
// Check if any health check events are pending (i.e. waiting for the boss to stop casting.
if (_nextHealthCheck.IsPending() && me->IsInCombat())
{
_nextHealthCheck.UpdateStatus(HEALTH_CHECK_PROCESSED);
// This must be delayed because creature might still have unit state casting at this point, which might break scripts.
scheduler.Schedule(1s, [this](TaskContext context)
{
if (me->HasUnitState(UNIT_STATE_CASTING))
context.Repeat();
else
ProcessHealthCheck();
});
}
}
void BossAI::DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask)
{
ScriptedAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
if (_nextHealthCheck._valid)
if (!_nextHealthCheck.HasBeenProcessed())
{
if (!_nextHealthCheck._allowedWhileCasting && me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HealthBelowPctDamaged(_nextHealthCheck._healthPct, damage))
{
_nextHealthCheck._exec();
_nextHealthCheck._valid = false;
_healthCheckEvents.remove_if([&](HealthCheckEventData data) -> bool
if (!_nextHealthCheck._allowedWhileCasting && me->HasUnitState(UNIT_STATE_CASTING))
{
return data._healthPct == _nextHealthCheck._healthPct;
});
_nextHealthCheck.UpdateStatus(HEALTH_CHECK_PENDING);
return;
}
if (!_healthCheckEvents.empty())
_nextHealthCheck = _healthCheckEvents.front();
ProcessHealthCheck();
}
}
}
@@ -780,18 +792,32 @@ void BossAI::DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damage
*/
void BossAI::ScheduleHealthCheckEvent(uint32 healthPct, std::function<void()> exec, bool allowedWhileCasting /*=true*/)
{
_healthCheckEvents.push_back(HealthCheckEventData(healthPct, exec, true, allowedWhileCasting));
_healthCheckEvents.push_back(HealthCheckEventData(healthPct, exec, HEALTH_CHECK_SCHEDULED, allowedWhileCasting));
_nextHealthCheck = _healthCheckEvents.front();
};
void BossAI::ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, std::function<void()> exec, bool allowedWhileCasting /*=true*/)
{
for (auto const& checks : healthPct)
_healthCheckEvents.push_back(HealthCheckEventData(checks, exec, true, allowedWhileCasting));
_healthCheckEvents.push_back(HealthCheckEventData(checks, exec, HEALTH_CHECK_SCHEDULED, allowedWhileCasting));
_nextHealthCheck = _healthCheckEvents.front();
}
void BossAI::ProcessHealthCheck()
{
_nextHealthCheck.UpdateStatus(HEALTH_CHECK_PROCESSED);
_nextHealthCheck._exec();
_healthCheckEvents.remove_if([&](HealthCheckEventData data) -> bool
{
return data._healthPct == _nextHealthCheck._healthPct;
});
if (!_healthCheckEvents.empty())
_nextHealthCheck = _healthCheckEvents.front();
}
void BossAI::ScheduleEnrageTimer(uint32 spellId, Milliseconds timer, uint8 textId /*= 0*/)
{
me->m_Events.AddEventAtOffset([this, spellId, textId]

View File

@@ -454,14 +454,27 @@ private:
std::unordered_set<uint32> _uniqueTimedEvents;
};
enum HealthCheckStatus
{
HEALTH_CHECK_PROCESSED,
HEALTH_CHECK_SCHEDULED,
HEALTH_CHECK_PENDING
};
struct HealthCheckEventData
{
HealthCheckEventData(uint8 healthPct, std::function<void()> exec, bool valid = true, bool allowedWhileCasting = true) : _healthPct(healthPct), _exec(exec), _valid(valid), _allowedWhileCasting(allowedWhileCasting) { };
HealthCheckEventData(uint8 healthPct, std::function<void()> exec, uint8 status = HEALTH_CHECK_SCHEDULED, bool allowedWhileCasting = true, Milliseconds Delay = 0s) : _healthPct(healthPct), _exec(exec), _status(status), _allowedWhileCasting(allowedWhileCasting), _delay(Delay) { };
uint8 _healthPct;
std::function<void()> _exec;
bool _valid;
uint8 _status;
bool _allowedWhileCasting;
Milliseconds _delay;
[[nodiscard]] bool HasBeenProcessed() const { return _status == HEALTH_CHECK_PROCESSED; };
[[nodiscard]] bool IsPending() const { return _status == HEALTH_CHECK_PENDING; };
[[nodiscard]] Milliseconds GetDelay() const { return _delay; };
void UpdateStatus(uint8 status) { _status = status; };
};
class BossAI : public ScriptedAI
@@ -476,6 +489,7 @@ public:
bool CanRespawn() override;
void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override;
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override;
void JustSummoned(Creature* summon) override;
void SummonedCreatureDespawn(Creature* summon) override;
@@ -485,6 +499,7 @@ public:
void ScheduleHealthCheckEvent(uint32 healthPct, std::function<void()> exec, bool allowedWhileCasting = true);
void ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, std::function<void()> exec, bool allowedWhileCasting = true);
void ProcessHealthCheck();
// @brief Casts the spell after the fixed time and says the text id if provided. Timer will run even if the creature is casting or out of combat.
// @param spellId The spell to cast.

View File

@@ -272,7 +272,7 @@ bool TemporaryThreatModifierEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Creature::Creature(): Unit(), MovableMapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_lootRecipientGroup(0),
m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500),
m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_alreadyCallForHelp(false), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f),_sparringPct(0.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), m_lastLeashExtensionTime(nullptr), m_cannotReachTimer(0),
_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false), _isCombatMovementAllowed(true)
@@ -2486,6 +2486,9 @@ void Creature::CallForHelp(float radius, Unit* target /*= nullptr*/)
return;
}
if (m_alreadyCallForHelp) // avoid recursive call for help for any reason
return;
Acore::CallOfHelpCreatureInRangeDo u_do(this, target, radius);
Acore::CreatureWorker<Acore::CallOfHelpCreatureInRangeDo> worker(this, u_do);
Cell::VisitObjects(this, worker, radius);

View File

@@ -268,6 +268,7 @@ public:
void DoFleeToGetAssistance();
void CallForHelp(float fRadius, Unit* target = nullptr);
void CallAssistance(Unit* target = nullptr);
void SetNoCallForHelp(bool val) { m_alreadyCallForHelp = val; }
void SetNoCallAssistance(bool val) { m_AlreadyCallAssistance = val; }
void SetNoSearchAssistance(bool val) { m_AlreadySearchedAssistance = val; }
bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; }
@@ -469,6 +470,7 @@ protected:
uint8 m_equipmentId;
int8 m_originalEquipmentId; // can be -1
bool m_alreadyCallForHelp;
bool m_AlreadyCallAssistance;
bool m_AlreadySearchedAssistance;
bool m_regenHealth;

View File

@@ -1157,7 +1157,11 @@ namespace Acore
return;
if (u->AI())
{
u->SetNoCallForHelp(true); // avoid recursive call for help causing stack overflow
u->AI()->AttackStart(i_enemy);
u->SetNoCallForHelp(false);
}
}
private:
Unit* const i_funit;

View File

@@ -5287,6 +5287,8 @@ void SpellMgr::LoadSpellInfoCorrections()
vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(4693)); // Siege Engine, Accessory
vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(1520)); // Wyrmrest Vanquisher
vse->m_flags |= VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
// pussywizard: fix z offset for some vehicles:
vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(6206)); // Marrowgar - Bone Spike

View File

@@ -56,21 +56,24 @@ enum Misc
{
ACHIEV_TIMED_START_EVENT = 20381,
EVENT_CHECK_HEALTH_25 = 1,
EVENT_CHECK_HEALTH_50 = 2,
EVENT_CHECK_HEALTH_75 = 3,
EVENT_CARRION_BEETELS = 4,
EVENT_LEECHING_SWARM = 5,
EVENT_IMPALE = 6,
EVENT_POUND = 7,
EVENT_CLOSE_DOORS = 8,
EVENT_EMERGE = 9,
EVENT_SUMMON_VENOMANCER = 10,
EVENT_SUMMON_DARTER = 11,
EVENT_SUMMON_GUARDIAN = 12,
EVENT_SUMMON_ASSASSINS = 13,
EVENT_ENABLE_ROTATE = 14,
EVENT_KILL_TALK = 15
EVENT_CARRION_BEETELS = 1,
EVENT_LEECHING_SWARM = 2,
EVENT_IMPALE = 3,
EVENT_POUND = 4,
EVENT_CLOSE_DOORS = 5,
EVENT_EMERGE = 6,
EVENT_SUMMON_VENOMANCER = 7,
EVENT_SUMMON_DARTER = 8,
EVENT_SUMMON_GUARDIAN = 9,
EVENT_SUMMON_ASSASSINS = 10,
EVENT_ENABLE_ROTATE = 11,
EVENT_KILL_TALK = 12
};
enum ANAnubarakNpcs
{
NPC_ANUBAR_GUARDIAN = 29216,
NPC_ANUBAR_VENOMANCER = 29217
};
class boss_anub_arak : public CreatureScript
@@ -83,11 +86,10 @@ class boss_anub_arak : public CreatureScript
boss_anub_arakAI(Creature* creature) : BossAI(creature, DATA_ANUBARAK_EVENT)
{
me->m_SightDistance = 120.0f;
intro = false;
_intro = false;
_summonedMinions = false;
}
bool intro;
void EnterEvadeMode(EvadeReason why) override
{
me->DisableRotate(false);
@@ -96,9 +98,9 @@ class boss_anub_arak : public CreatureScript
void MoveInLineOfSight(Unit* who) override
{
if (!intro && who->IsPlayer())
if (!_intro && who->IsPlayer())
{
intro = true;
_intro = true;
Talk(SAY_INTRO);
}
BossAI::MoveInLineOfSight(who);
@@ -129,8 +131,42 @@ class boss_anub_arak : public CreatureScript
void Reset() override
{
BossAI::Reset();
_summonedMinions = false;
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
ScheduleHealthCheckEvent({ 75, 50, 25 }, [&]{
Talk(SAY_SUBMERGE);
_summonedMinions = false;
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
DoCastSelf(SPELL_SUBMERGE, false);
me->m_Events.AddEventAtOffset([this] {
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoCastSelf(SPELL_IMPALE_PERIODIC, true);
}, 2s);
events.Reset();
events.ScheduleEvent(EVENT_EMERGE, 60s);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 2s);
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 15s);
events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 20s);
events.ScheduleEvent(EVENT_SUMMON_DARTER, 30s);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 35s);
}, false);
}
void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) override
{
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
if (_summonedMinions && !summons.IsAnyCreatureWithEntryAlive(NPC_ANUBAR_GUARDIAN) && !summons.IsAnyCreatureWithEntryAlive(NPC_ANUBAR_VENOMANCER))
{
events.Reset();
events.ScheduleEvent(EVENT_EMERGE, 5s);
}
}
void JustEngagedWith(Unit* ) override
@@ -141,16 +177,13 @@ class boss_anub_arak : public CreatureScript
events.ScheduleEvent(EVENT_CARRION_BEETELS, 6500ms);
events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
events.ScheduleEvent(EVENT_POUND, 15s);
events.ScheduleEvent(EVENT_CHECK_HEALTH_75, 1s);
events.ScheduleEvent(EVENT_CHECK_HEALTH_50, 1s);
events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 1s);
events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s);
}
void SummonHelpers(float x, float y, float z, uint32 spellId)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
me->SummonCreature(spellInfo->Effects[EFFECT_0].MiscValue, x, y, z);
me->SummonCreature(spellInfo->Effects[EFFECT_0].MiscValue, x, y, z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
}
void UpdateAI(uint32 diff) override
@@ -159,10 +192,12 @@ class boss_anub_arak : public CreatureScript
return;
events.Update(diff);
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (uint32 eventId = events.ExecuteEvent())
switch (events.ExecuteEvent())
{
case EVENT_CLOSE_DOORS:
_JustEngagedWith();
@@ -191,34 +226,14 @@ class boss_anub_arak : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_SELF_ROOT);
me->DisableRotate(false);
break;
case EVENT_CHECK_HEALTH_25:
case EVENT_CHECK_HEALTH_50:
case EVENT_CHECK_HEALTH_75:
if (me->HealthBelowPct(eventId*25))
{
Talk(SAY_SUBMERGE);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
me->CastSpell(me, SPELL_IMPALE_PERIODIC, true);
me->CastSpell(me, SPELL_SUBMERGE, false);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
events.DelayEvents(46000, 0);
events.ScheduleEvent(EVENT_EMERGE, 45s);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 2s);
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 15s);
events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 20s);
events.ScheduleEvent(EVENT_SUMMON_DARTER, 30s);
events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 35s);
break;
}
events.ScheduleEvent(eventId, 500ms);
break;
case EVENT_EMERGE:
me->CastSpell(me, SPELL_EMERGE, true);
me->RemoveAura(SPELL_SUBMERGE);
me->RemoveAura(SPELL_IMPALE_PERIODIC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
events.ScheduleEvent(EVENT_CARRION_BEETELS, 6500ms);
events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
events.ScheduleEvent(EVENT_POUND, 15s);
break;
case EVENT_SUMMON_ASSASSINS:
SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_ASSASSIN);
@@ -232,6 +247,7 @@ class boss_anub_arak : public CreatureScript
SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_GUARDIAN);
break;
case EVENT_SUMMON_VENOMANCER:
_summonedMinions = true;
SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_VENOMANCER);
break;
}
@@ -239,6 +255,10 @@ class boss_anub_arak : public CreatureScript
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
DoMeleeAttackIfReady();
}
private:
bool _intro;
bool _summonedMinions;
};
CreatureAI* GetAI(Creature* creature) const override

View File

@@ -75,21 +75,32 @@ class boss_slad_ran : public CreatureScript
public:
boss_slad_ran() : CreatureScript("boss_slad_ran") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetGundrakAI<boss_slad_ranAI>(creature);
}
struct boss_slad_ranAI : public BossAI
{
boss_slad_ranAI(Creature* creature) : BossAI(creature, DATA_SLAD_RAN)
{
}
boss_slad_ranAI(Creature* creature) : BossAI(creature, DATA_SLAD_RAN) { }
void Reset() override
{
BossAI::Reset();
_achievement = true;
ScheduleHealthCheckEvent(90, [&] {
Talk(SAY_SUMMON_SNAKES);
ScheduleTimedEvent(1s, [&] {
for (uint8 i = MAX_CONSTRICTOR; i < MAX_SUMMONS; ++i)
me->SummonCreature(NPC_SLADRAN_VIPER, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
}, 8s);
});
ScheduleHealthCheckEvent(DUNGEON_MODE(50, 75), [&] {
Talk(SAY_SUMMON_CONSTRICTORS);
ScheduleTimedEvent(1s, [&] {
for (uint8 i = 0; i < MAX_CONSTRICTOR; ++i)
me->SummonCreature(NPC_SLADRAN_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
}, 3s, 5s);
});
}
uint32 GetData(uint32 data) const override
@@ -110,11 +121,18 @@ public:
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_POISON_NOVA, 10s);
events.ScheduleEvent(EVENT_POWERFULL_BITE, 3s);
events.ScheduleEvent(EVENT_VENOM_BOLT, 15s);
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
ScheduleTimedEvent(10s, [&]{
Talk(EMOTE_NOVA);
DoCastAOE(SPELL_POISON_NOVA);
}, 15s);
ScheduleTimedEvent(3s, [&] {
DoCastVictim(SPELL_POWERFULL_BITE);
}, 10s);
ScheduleTimedEvent(15s, [&] {
DoCastVictim(SPELL_VENOM_BOLT);
}, 10s);
}
void JustDied(Unit* killer) override
@@ -133,72 +151,14 @@ public:
}
}
void JustSummoned(Creature* summon) override
{
summon->SetInCombatWithZone();
summons.Summon(summon);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH1:
if (me->HealthBelowPct(70))
{
Talk(SAY_SUMMON_SNAKES);
events.ScheduleEvent(EVENT_SUMMON1, 1s);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(50))
{
Talk(SAY_SUMMON_CONSTRICTORS);
events.ScheduleEvent(EVENT_SUMMON2, 1s);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
break;
case EVENT_POISON_NOVA:
Talk(EMOTE_NOVA);
me->CastSpell(me, SPELL_POISON_NOVA, false);
events.ScheduleEvent(EVENT_POISON_NOVA, 15s);
break;
case EVENT_POWERFULL_BITE:
me->CastSpell(me->GetVictim(), SPELL_POWERFULL_BITE, false);
events.ScheduleEvent(EVENT_POWERFULL_BITE, 10s);
break;
case EVENT_VENOM_BOLT:
me->CastSpell(me->GetVictim(), SPELL_VENOM_BOLT, false);
events.ScheduleEvent(EVENT_VENOM_BOLT, 10s);
break;
case EVENT_SUMMON1:
for (uint8 i = MAX_CONSTRICTOR; i < MAX_SUMMONS; ++i)
me->SummonCreature(NPC_SLADRAN_VIPER, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON1, 8s);
break;
case EVENT_SUMMON2:
for (uint8 i = 0; i < MAX_CONSTRICTOR; ++i)
me->SummonCreature(NPC_SLADRAN_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON2, 3s, 5s);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _achievement;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetGundrakAI<boss_slad_ranAI>(creature);
}
};
class spell_sladran_grip_of_sladran_aura : public AuraScript

View File

@@ -2271,6 +2271,66 @@ private:
}
};
enum DevourGhoulSpells
{
SPELL_DEVOUR_GHOUL_RIDE_VEHICLE = 50437,
SPELL_DEVOUR_PERIODIC = 50432,
SPELL_NOURISHMENT = 50443
};
// 50430 - Devour Ghoul
class spell_dragonblight_devour_ghoul: public SpellScript
{
PrepareSpellScript(spell_dragonblight_devour_ghoul);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DEVOUR_GHOUL_RIDE_VEHICLE });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (GetCaster())
{
GetHitUnit()->CastSpell(GetCaster(), SPELL_DEVOUR_GHOUL_RIDE_VEHICLE, true);
GetCaster()->CastSpell(GetHitUnit(), SPELL_DEVOUR_PERIODIC, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dragonblight_devour_ghoul::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 50432 - Devour Ghoul
class spell_dragonblight_devour_ghoul_periodic : public AuraScript
{
PrepareAuraScript(spell_dragonblight_devour_ghoul_periodic);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_NOURISHMENT });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetCaster())
GetCaster()->CastSpell(GetCaster(), SPELL_NOURISHMENT, true);
if (GetUnitOwner() && GetUnitOwner()->ToCreature())
{
GetUnitOwner()->ExitVehicle();
GetUnitOwner()->ToCreature()->DespawnOrUnsummon(2000);
}
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_dragonblight_devour_ghoul_periodic::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_dragonblight()
{
new npc_conversing_with_the_depths_trigger();
@@ -2299,4 +2359,6 @@ void AddSC_dragonblight()
RegisterSpellScript(spell_dragonblight_corrosive_spit);
RegisterSpellScript(spell_handover_reins);
RegisterSpellScript(spell_dragonblight_flame_fury);
RegisterSpellScript(spell_dragonblight_devour_ghoul);
RegisterSpellScript(spell_dragonblight_devour_ghoul_periodic);
}