refactor(Core/Creature): More functions capitalized (#10012)

* GetLeader

* IsFormed

* build
This commit is contained in:
Kitzunu
2022-02-10 18:40:00 +01:00
committed by GitHub
parent 0fa4a90aa8
commit 9d166722c4
5 changed files with 11 additions and 9 deletions

View File

@@ -53,7 +53,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
init.MoveTo(_currDestPosition.GetPositionX(), _currDestPosition.GetPositionY(), _currDestPosition.GetPositionZ());
init.SetWalk(true);
init.Launch();
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature)
if (creature->GetFormation() && creature->GetFormation()->GetLeader() == creature)
creature->GetFormation()->LeaderMoveTo(_currDestPosition.GetPositionX(), _currDestPosition.GetPositionY(), _currDestPosition.GetPositionZ(), false);
return;
}
@@ -223,7 +223,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
_preComputedPaths.erase(pathIdx);
//Call for creature group update
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature)
if (creature->GetFormation() && creature->GetFormation()->GetLeader() == creature)
creature->GetFormation()->LeaderMoveTo(finalPoint.x, finalPoint.y, finalPoint.z, false);
}

View File

@@ -200,7 +200,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
init.Launch();
//Call for creature group update
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature)
if (creature->GetFormation() && creature->GetFormation()->GetLeader() == creature)
creature->GetFormation()->LeaderMoveTo(formationDest.x, formationDest.y, formationDest.z, node->move_type == WAYPOINT_MOVE_TYPE_RUN);
return true;