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fix(Core/Combat): Improved extra attacks handling. Author: @trickerer (#11169)
Fixes #9423 Fixes #11138
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@@ -1506,7 +1506,13 @@ public:
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void CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK, const bool sittingVictim = false);
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void DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss);
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void HandleProcExtraAttackFor(Unit* victim);
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void HandleProcExtraAttackFor(Unit* victim, uint32 count);
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void SetLastExtraAttackSpell(uint32 spellId) { _lastExtraAttackSpell = spellId; }
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[[nodiscard]] uint32 GetLastExtraAttackSpell() const { return _lastExtraAttackSpell; }
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void AddExtraAttacks(uint32 count);
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void SetLastDamagedTargetGuid(ObjectGuid const& guid) { _lastDamagedTargetGuid = guid; }
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[[nodiscard]] ObjectGuid const& GetLastDamagedTargetGuid() const { return _lastDamagedTargetGuid; }
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void CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false);
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void DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss, Spell const* spell = nullptr);
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@@ -2467,7 +2473,7 @@ private:
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bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent, ProcEventInfo const& eventInfo);
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bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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bool HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool* handled);
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bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase);
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bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo& eventInfo);
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bool HandleOverrideClassScriptAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown);
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bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);
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bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura);
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@@ -2511,6 +2517,10 @@ private:
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uint32 _oldFactionId; ///< faction before charm
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[[nodiscard]] float processDummyAuras(float TakenTotalMod) const;
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uint32 _lastExtraAttackSpell;
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std::unordered_map<ObjectGuid /*guid*/, uint32 /*count*/> extraAttacksTargets;
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ObjectGuid _lastDamagedTargetGuid;
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};
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namespace Acore
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