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fix(Core/Combat): Improved extra attacks handling. Author: @trickerer (#11169)
Fixes #9423 Fixes #11138
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@@ -7121,10 +7121,6 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
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continue;
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}
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// not allow proc extra attack spell at extra attack
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if (m_extraAttacks && spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
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return;
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float chance = (float)spellInfo->ProcChance;
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if (spellData.SpellPPMRate)
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