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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 02:50:29 +00:00
refactor(Scripts/Zone): move crystalsong_forest to new system (#9700)
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@@ -39,111 +39,98 @@ enum ePreparationsForWar
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TRANSPORT_THE_SKYBREAKER = 192242
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};
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class npc_preparations_for_war_vehicle : public CreatureScript
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struct npc_preparations_for_war_vehicle : public NullCreatureAI
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{
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public:
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npc_preparations_for_war_vehicle() : CreatureScript("npc_preparations_for_war_vehicle") { }
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npc_preparations_for_war_vehicle(Creature* creature) : NullCreatureAI(creature) { }
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struct npc_preparations_for_war_vehicleAI : public NullCreatureAI
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uint8 pointId;
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uint32 searchForShipTimer;
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uint32 transportEntry;
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void InitializeAI() override
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{
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npc_preparations_for_war_vehicleAI(Creature* creature) : NullCreatureAI(creature)
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WPPath* path = sSmartWaypointMgr->GetPath(me->GetEntry());
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if (!path || path->empty())
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{
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me->DespawnOrUnsummon(1);
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return;
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}
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uint8 pointId;
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uint32 searchForShipTimer;
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uint32 transportEntry;
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Movement::PointsArray pathPoints;
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pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
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void InitializeAI() override
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uint32 wpCounter = 1;
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WPPath::const_iterator itr;
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while ((itr = path->find(wpCounter++)) != path->end())
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{
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WPPath* path = sSmartWaypointMgr->GetPath(me->GetEntry());
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if (!path || path->empty())
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{
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me->DespawnOrUnsummon(1);
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return;
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}
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Movement::PointsArray pathPoints;
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pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
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uint32 wpCounter = 1;
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WPPath::const_iterator itr;
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while ((itr = path->find(wpCounter++)) != path->end())
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{
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WayPoint* wp = itr->second;
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pathPoints.push_back(G3D::Vector3(wp->x, wp->y, wp->z));
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}
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me->GetMotionMaster()->MoveSplinePath(&pathPoints);
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NullCreatureAI::InitializeAI();
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pointId = 0;
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searchForShipTimer = 0;
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transportEntry = (me->GetEntry() == NPC_HAMMERHEAD ? TRANSPORT_ORGRIMS_HAMMER : TRANSPORT_THE_SKYBREAKER);
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WayPoint* wp = itr->second;
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pathPoints.push_back(G3D::Vector3(wp->x, wp->y, wp->z));
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}
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void MovementInform(uint32 type, uint32 /*id*/) override
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{
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if (type == ESCORT_MOTION_TYPE)
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if (++pointId == 17) // path size
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searchForShipTimer = 3000;
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}
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me->GetMotionMaster()->MoveSplinePath(&pathPoints);
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void UpdateAI(uint32 diff) override
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{
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// horde 7.55f, -0.09, 34.44, 3.13, +20
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// ally 45.18f, 0.03, 40.09, 3.14 +5
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NullCreatureAI::InitializeAI();
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pointId = 0;
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searchForShipTimer = 0;
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transportEntry = (me->GetEntry() == NPC_HAMMERHEAD ? TRANSPORT_ORGRIMS_HAMMER : TRANSPORT_THE_SKYBREAKER);
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}
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if (searchForShipTimer)
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void MovementInform(uint32 type, uint32 /*id*/) override
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{
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if (type == ESCORT_MOTION_TYPE)
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if (++pointId == 17) // path size
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searchForShipTimer = 3000;
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}
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void UpdateAI(uint32 diff) override
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{
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// horde 7.55f, -0.09, 34.44, 3.13, +20
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// ally 45.18f, 0.03, 40.09, 3.14 +5
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if (searchForShipTimer)
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{
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searchForShipTimer += diff;
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if (searchForShipTimer >= 3000)
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{
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searchForShipTimer += diff;
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if (searchForShipTimer >= 3000)
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searchForShipTimer = 1;
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TransportsContainer const& transports = me->GetMap()->GetAllTransports();
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for (TransportsContainer::const_iterator itr = transports.begin(); itr != transports.end(); ++itr)
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{
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searchForShipTimer = 1;
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TransportsContainer const& transports = me->GetMap()->GetAllTransports();
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for (TransportsContainer::const_iterator itr = transports.begin(); itr != transports.end(); ++itr)
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if ((*itr)->GetEntry() == transportEntry)
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{
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if ((*itr)->GetEntry() == transportEntry)
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float x, y, z;
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if (transportEntry == TRANSPORT_ORGRIMS_HAMMER)
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{
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float x, y, z;
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if (transportEntry == TRANSPORT_ORGRIMS_HAMMER)
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{
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x = 7.55f;
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y = -0.09f;
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z = 54.44f;
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}
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else
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{
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x = 45.18f;
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y = 0.03f;
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z = 45.09f;
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}
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(*itr)->CalculatePassengerPosition(x, y, z);
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if (me->GetDistance2d(x, y) < 10.0f)
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{
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me->DespawnOrUnsummon(1000);
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if (Vehicle* vehicle = me->GetVehicleKit())
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if (Unit* passenger = vehicle->GetPassenger(0))
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{
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passenger->NearTeleportTo(x, y, z - (transportEntry == TRANSPORT_ORGRIMS_HAMMER ? 19.0f : 4.0f), M_PI);
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passenger->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE); // maybe vehicle / seat flag should be responsible for parachute gain?
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}
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}
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else
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me->GetMotionMaster()->MovePoint(0, x, y, z, false, false);
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break;
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x = 7.55f;
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y = -0.09f;
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z = 54.44f;
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}
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else
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{
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x = 45.18f;
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y = 0.03f;
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z = 45.09f;
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}
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(*itr)->CalculatePassengerPosition(x, y, z);
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if (me->GetDistance2d(x, y) < 10.0f)
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{
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me->DespawnOrUnsummon(1000);
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if (Vehicle* vehicle = me->GetVehicleKit())
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if (Unit* passenger = vehicle->GetPassenger(0))
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{
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passenger->NearTeleportTo(x, y, z - (transportEntry == TRANSPORT_ORGRIMS_HAMMER ? 19.0f : 4.0f), M_PI);
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passenger->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE); // maybe vehicle / seat flag should be responsible for parachute gain?
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}
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}
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else
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me->GetMotionMaster()->MovePoint(0, x, y, z, false, false);
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break;
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}
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}
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_preparations_for_war_vehicleAI(creature);
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}
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};
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@@ -164,72 +151,61 @@ enum NPCs
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NPC_WARMAGE_ILSUDRIA = 32372
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};
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class npc_warmage_violetstand : public CreatureScript
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struct npc_warmage_violetstand : public ScriptedAI
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{
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public:
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npc_warmage_violetstand() : CreatureScript("npc_warmage_violetstand") { }
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struct npc_warmage_violetstandAI : public ScriptedAI
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npc_warmage_violetstand(Creature* creature) : ScriptedAI(creature)
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{
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npc_warmage_violetstandAI(Creature* creature) : ScriptedAI(creature)
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SetCombatMovement(false);
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}
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ObjectGuid targetGUID;
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void Reset() override
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{
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targetGUID.Clear();
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}
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void UpdateAI(uint32 /*diff*/) override
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{
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if (me->IsNonMeleeSpellCast(false))
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return;
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if (me->GetEntry() == NPC_WARMAGE_SARINA)
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{
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SetCombatMovement(false);
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}
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ObjectGuid targetGUID;
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void Reset() override
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{
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targetGUID.Clear();
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}
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void UpdateAI(uint32 /*diff*/) override
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{
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if (me->IsNonMeleeSpellCast(false))
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return;
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if (me->GetEntry() == NPC_WARMAGE_SARINA)
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if (!targetGUID)
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{
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if (!targetGUID)
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std::list<Creature*> orbList;
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GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f);
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if (!orbList.empty())
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{
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std::list<Creature*> orbList;
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GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f);
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if (!orbList.empty())
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for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
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{
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for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
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if (Creature* pOrb = *itr)
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{
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if (Creature* pOrb = *itr)
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if (pOrb->GetPositionY() < 1000)
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{
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if (pOrb->GetPositionY() < 1000)
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{
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targetGUID = pOrb->GetGUID();
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break;
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}
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targetGUID = pOrb->GetGUID();
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break;
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}
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}
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}
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}
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}
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else
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{
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if (!targetGUID)
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if (Creature* pOrb = GetClosestCreatureWithEntry(me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f))
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targetGUID = pOrb->GetGUID();
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}
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if (Creature* pOrb = ObjectAccessor::GetCreature(*me, targetGUID))
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DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
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}
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};
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else
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{
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if (!targetGUID)
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if (Creature* pOrb = GetClosestCreatureWithEntry(me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f))
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targetGUID = pOrb->GetGUID();
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_warmage_violetstandAI(creature);
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if (Creature* pOrb = ObjectAccessor::GetCreature(*me, targetGUID))
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DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
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}
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};
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void AddSC_crystalsong_forest()
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{
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new npc_preparations_for_war_vehicle();
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new npc_warmage_violetstand();
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RegisterCreatureAI(npc_preparations_for_war_vehicle);
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RegisterCreatureAI(npc_warmage_violetstand);
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}
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