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fix(Core/Quest): They're Alive! Maybe... (#4035)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -24,7 +24,7 @@ EndContentData */
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######*/
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//possible creatures to be spawned
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uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
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uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
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enum WebbedCreature
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{
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@@ -51,8 +51,11 @@ public:
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switch (urand(0, 2))
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{
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case 0:
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if (Player* player = killer->ToPlayer())
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if (Player* player = killer->ToPlayer())
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{
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player->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER, 0);
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}
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spawnCreatureID = NPC_EXPEDITION_RESEARCHER;
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break;
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case 1:
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case 2:
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@@ -60,8 +63,10 @@ public:
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break;
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}
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if (spawnCreatureID)
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if (spawnCreatureID)
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{
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me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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}
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}
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};
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