fix(Core/Quest): They're Alive! Maybe... (#4035)

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Stefano Borzì
2021-01-01 20:02:08 +01:00
committed by GitHub
parent 3c67f17a2e
commit 9be41ff4e6

View File

@@ -24,7 +24,7 @@ EndContentData */
######*/
//possible creatures to be spawned
uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
enum WebbedCreature
{
@@ -51,8 +51,11 @@ public:
switch (urand(0, 2))
{
case 0:
if (Player* player = killer->ToPlayer())
if (Player* player = killer->ToPlayer())
{
player->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER, 0);
}
spawnCreatureID = NPC_EXPEDITION_RESEARCHER;
break;
case 1:
case 2:
@@ -60,8 +63,10 @@ public:
break;
}
if (spawnCreatureID)
if (spawnCreatureID)
{
me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
}
}
};