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fix(Scripts/TheEye): Lord Sanguinar's Bellowing Roar timer (#18651)
Update boss_kaelthas.cpp
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@@ -803,9 +803,9 @@ struct npc_lord_sanguinar : public ScriptedAI
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{
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Talk(SAY_SANGUINAR_AGGRO);
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}
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ScheduleTimedEvent(0s, [&]{
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ScheduleTimedEvent(6s, 20s, [&]{
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DoCastSelf(SPELL_BELLOWING_ROAR);
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}, 15s);
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}, 30s, 40s);
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}
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void JustDied(Unit* /*killer*/) override
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