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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/Misc): Fix bosses not reseting after the despawn update (#15507)
* fix bosses not reseting * fix lk * fix tirion not respawning * up
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@@ -277,6 +277,9 @@ public:
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if (IsAnyPlayerValid())
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return;
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_HALION_CONTROLLER)))
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controller->AI()->DoAction(ACTION_RESET_ENCOUNTER);
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BossAI::EnterEvadeMode(why);
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}
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@@ -286,14 +289,6 @@ public:
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BossAI::AttackStart(who);
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}
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void JustReachedHome() override
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{
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_HALION_CONTROLLER)))
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controller->AI()->DoAction(ACTION_RESET_ENCOUNTER);
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BossAI::JustReachedHome();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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@@ -308,6 +308,7 @@ enum Phases
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};
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Position const CenterPosition = {503.6282f, -2124.655f, 840.8569f, 0.0f};
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Position const TirionSpawn = { 505.2118f, -2124.353f, 840.9403f, 3.141593f };
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Position const TirionIntro = {488.2970f, -2124.840f, 840.8569f, 0.0f};
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Position const TirionCharge = {472.8500f, -2124.350f, 840.8570f, 0.0f};
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Position const LichKingIntro[3] = { {432.0851f, -2123.673f, 864.6582f, 0.0f}, {457.8351f, -2123.423f, 841.1582f, 0.0f}, {465.0730f, -2123.470f, 840.8569f, 0.0f} };
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@@ -660,6 +661,21 @@ public:
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SetEquipmentSlots(true);
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if (me->IsImmuneToPC())
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me->SetStandState(UNIT_STAND_STATE_SIT);
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DoAction(ACTION_RESTORE_LIGHT);
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// Reset The Frozen Throne gameobjects
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FrozenThroneResetWorker reset;
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Acore::GameObjectWorker<FrozenThroneResetWorker> worker(me, reset);
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Cell::VisitGridObjects(me, worker, 333.0f);
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me->AddAura(SPELL_EMOTE_SIT_NO_SHEATH, me);
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me->SetImmuneToPC(true);
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me->SetReactState(REACT_PASSIVE);
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me->SetStandState(UNIT_STAND_STATE_SIT);
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if (!ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HIGHLORD_TIRION_FORDRING)))
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me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING_LK, TirionSpawn, TEMPSUMMON_MANUAL_DESPAWN);
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}
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void JustDied(Unit* /*killer*/) override
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@@ -693,22 +709,6 @@ public:
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events.ScheduleEvent(EVENT_SHADOW_TRAP, 15s + 500ms, EVENT_GROUP_ABILITIES);
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}
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void JustReachedHome() override
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{
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_JustReachedHome();
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DoAction(ACTION_RESTORE_LIGHT);
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// Reset The Frozen Throne gameobjects
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FrozenThroneResetWorker reset;
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Acore::GameObjectWorker<FrozenThroneResetWorker> worker(me, reset);
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Cell::VisitGridObjects(me, worker, 333.0f);
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me->AddAura(SPELL_EMOTE_SIT_NO_SHEATH, me);
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me->SetImmuneToPC(true);
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me->SetReactState(REACT_PASSIVE);
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me->SetStandState(UNIT_STAND_STATE_SIT);
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}
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bool CanAIAttack(Unit const* target) const override
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{
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return me->IsVisible() && IsValidPlatformTarget(target) && !target->GetVehicle();
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@@ -1262,7 +1262,7 @@ public:
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me->SetReactState(REACT_AGGRESSIVE);
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if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HIGHLORD_TIRION_FORDRING)))
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tirion->AI()->EnterEvadeMode();
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tirion->DespawnOrUnsummon();
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}
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};
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