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feat(Core/Database): port TrinityCore database API (#5611)
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@@ -76,7 +76,7 @@ void CreatureTextMgr::LoadCreatureTexts()
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mTextMap.clear(); // for reload case
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mTextRepeatMap.clear(); //reset all currently used temp texts
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
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WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
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PreparedQueryResult result = WorldDatabase.Query(stmt);
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if (!result)
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