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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Database): port TrinityCore database API (#5611)
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@@ -32,10 +32,10 @@ BanReturn BanManager::BanAccount(std::string const& AccountName, std::string con
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return BAN_NOTFOUND;
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///- Disconnect all affected players (for IP it can be several)
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
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// pussywizard: check existing ban to prevent overriding by a shorter one! >_>
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PreparedStatement* stmtAccountBanned = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED);
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LoginDatabasePreparedStatement* stmtAccountBanned = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED);
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stmtAccountBanned->setUInt32(0, AccountID);
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PreparedQueryResult banresult = LoginDatabase.Query(stmtAccountBanned);
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@@ -43,7 +43,7 @@ BanReturn BanManager::BanAccount(std::string const& AccountName, std::string con
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return BAN_LONGER_EXISTS;
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// make sure there is only one active ban
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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stmt->setUInt32(0, AccountID);
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trans->Append(stmt);
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@@ -94,10 +94,10 @@ BanReturn BanManager::BanAccountByPlayerName(std::string const& CharacterName, s
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return BAN_NOTFOUND;
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///- Disconnect all affected players (for IP it can be several)
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
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// pussywizard: check existing ban to prevent overriding by a shorter one! >_>
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PreparedStatement* stmtAccountBanned = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED);
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LoginDatabasePreparedStatement* stmtAccountBanned = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED);
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stmtAccountBanned->setUInt32(0, AccountID);
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PreparedQueryResult banresult = LoginDatabase.Query(stmtAccountBanned);
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@@ -105,7 +105,7 @@ BanReturn BanManager::BanAccountByPlayerName(std::string const& CharacterName, s
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return BAN_LONGER_EXISTS;
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// make sure there is only one active ban
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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stmt->setUInt32(0, AccountID);
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trans->Append(stmt);
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@@ -156,7 +156,7 @@ BanReturn BanManager::BanIP(std::string const& IP, std::string const& Duration,
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uint32 DurationSecs = TimeStringToSecs(Duration);
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// No SQL injection with prepared statements
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
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stmt->setString(0, IP);
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PreparedQueryResult resultAccounts = LoginDatabase.Query(stmt);
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@@ -184,7 +184,7 @@ BanReturn BanManager::BanIP(std::string const& IP, std::string const& Duration,
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return BAN_SUCCESS;
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///- Disconnect all affected players (for IP it can be several)
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
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do
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{
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@@ -223,7 +223,7 @@ BanReturn BanManager::BanCharacter(std::string const& CharacterName, std::string
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TargetGUID = target->GetGUID();
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// make sure there is only one active ban
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
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stmt->setUInt32(0, TargetGUID.GetCounter());
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CharacterDatabase.Execute(stmt);
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@@ -261,7 +261,7 @@ bool BanManager::RemoveBanAccount(std::string const& AccountName)
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return false;
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// NO SQL injection as account is uint32
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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stmt->setUInt32(0, AccountID);
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LoginDatabase.Execute(stmt);
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@@ -276,7 +276,7 @@ bool BanManager::RemoveBanAccountByPlayerName(std::string const& CharacterName)
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return false;
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// NO SQL injection as account is uint32
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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stmt->setUInt32(0, AccountID);
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LoginDatabase.Execute(stmt);
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@@ -286,7 +286,7 @@ bool BanManager::RemoveBanAccountByPlayerName(std::string const& CharacterName)
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/// Remove a ban from an account
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bool BanManager::RemoveBanIP(std::string const& IP)
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{
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_IP_NOT_BANNED);
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_IP_NOT_BANNED);
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stmt->setString(0, IP);
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LoginDatabase.Execute(stmt);
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@@ -308,7 +308,7 @@ bool BanManager::RemoveBanCharacter(std::string const& CharacterName)
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if (!guid)
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return false;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
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stmt->setUInt32(0, guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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return true;
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@@ -231,7 +231,7 @@ bool Graveyard::AddGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool p
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// add link to DB
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if (persist)
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{
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
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WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
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stmt->setUInt32(0, id);
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stmt->setUInt32(1, zoneId);
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@@ -282,7 +282,7 @@ void Graveyard::RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, boo
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// remove link from DB
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if (persist)
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{
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
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WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
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stmt->setUInt32(0, id);
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stmt->setUInt32(1, zoneId);
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