mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
feat(Core/Database): port TrinityCore database API (#5611)
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@@ -302,7 +302,7 @@ public: // pussywizard: public class Member
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void ResetFlags() { m_flags = GUILDMEMBER_STATUS_NONE; }
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bool LoadFromDB(Field* fields);
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void SaveToDB(SQLTransaction& trans) const;
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void SaveToDB(CharacterDatabaseTransaction trans) const;
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void WritePacket(WorldPacket& data, bool sendOfficerNote) const;
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ObjectGuid GetGUID() const { return m_guid; }
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@@ -326,7 +326,7 @@ public: // pussywizard: public class Member
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inline bool IsRankNotLower(uint8 rankId) const { return m_rankId <= rankId; }
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inline bool IsSamePlayer(ObjectGuid guid) const { return m_guid == guid; }
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void UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount);
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void UpdateBankWithdrawValue(CharacterDatabaseTransaction trans, uint8 tabId, uint32 amount);
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int32 GetBankWithdrawValue(uint8 tabId) const;
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void ResetValues();
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@@ -384,7 +384,7 @@ private:
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ObjectGuid::LowType GetGUID() const { return m_guid; }
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uint64 GetTimestamp() const { return m_timestamp; }
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virtual void SaveToDB(SQLTransaction& trans) const = 0;
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virtual void SaveToDB(CharacterDatabaseTransaction trans) const = 0;
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virtual void WritePacket(WorldPacket& data) const = 0;
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protected:
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@@ -405,7 +405,7 @@ private:
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~EventLogEntry() override { }
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void SaveToDB(SQLTransaction& trans) const override;
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void SaveToDB(CharacterDatabaseTransaction trans) const override;
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void WritePacket(WorldPacket& data) const override;
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private:
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@@ -437,7 +437,7 @@ private:
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~BankEventLogEntry() override { }
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void SaveToDB(SQLTransaction& trans) const override;
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void SaveToDB(CharacterDatabaseTransaction trans) const override;
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void WritePacket(WorldPacket& data) const override;
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private:
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@@ -465,7 +465,7 @@ private:
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// Adds event from DB to collection
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void LoadEvent(LogEntry* entry);
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// Adds new event to collection and saves it to DB
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void AddEvent(SQLTransaction& trans, LogEntry* entry);
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void AddEvent(CharacterDatabaseTransaction trans, LogEntry* entry);
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// Writes information about all events to packet
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void WritePacket(WorldPacket& data) const;
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uint32 GetNextGUID();
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@@ -488,7 +488,7 @@ private:
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m_bankMoneyPerDay(rankId != GR_GUILDMASTER ? money : GUILD_WITHDRAW_MONEY_UNLIMITED) { }
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void LoadFromDB(Field* fields);
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void SaveToDB(SQLTransaction& trans) const;
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void SaveToDB(CharacterDatabaseTransaction trans) const;
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void WritePacket(WorldPacket& data) const;
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uint8 GetId() const { return m_rankId; }
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@@ -514,7 +514,7 @@ private:
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}
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void SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB);
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void CreateMissingTabsIfNeeded(uint8 ranks, SQLTransaction& trans, bool logOnCreate = false);
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void CreateMissingTabsIfNeeded(uint8 ranks, CharacterDatabaseTransaction trans, bool logOnCreate = false);
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private:
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uint32 m_guildId;
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@@ -536,7 +536,7 @@ private:
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void LoadFromDB(Field* fields);
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bool LoadItemFromDB(Field* fields);
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void Delete(SQLTransaction& trans, bool removeItemsFromDB = false);
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void Delete(CharacterDatabaseTransaction trans, bool removeItemsFromDB = false);
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void WritePacket(WorldPacket& data) const;
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bool WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty = true) const;
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@@ -551,7 +551,7 @@ private:
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void SendText(const Guild* guild, WorldSession* session) const;
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inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : nullptr; }
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bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem);
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bool SetItem(CharacterDatabaseTransaction trans, uint8 slotId, Item* pItem);
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private:
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uint32 m_guildId;
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@@ -585,11 +585,11 @@ private:
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// Clones stored item
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bool CloneItem(uint32 count);
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// Remove item from container (if splited update items fields)
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virtual void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0) = 0;
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virtual void RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount = 0) = 0;
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// Saves item to container
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virtual Item* StoreItem(SQLTransaction& trans, Item* pItem) = 0;
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virtual Item* StoreItem(CharacterDatabaseTransaction trans, Item* pItem) = 0;
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// Log bank event
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virtual void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const = 0;
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virtual void LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const = 0;
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// Log GM action
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virtual void LogAction(MoveItemData* pFrom) const;
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// Copy slots id from position vector
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@@ -619,9 +619,9 @@ private:
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bool IsBank() const override { return false; }
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bool InitItem() override;
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void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0) override;
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Item* StoreItem(SQLTransaction& trans, Item* pItem) override;
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void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const override;
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void RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount = 0) override;
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Item* StoreItem(CharacterDatabaseTransaction trans, Item* pItem) override;
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void LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const override;
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protected:
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InventoryResult CanStore(Item* pItem, bool swap) override;
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};
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@@ -636,16 +636,16 @@ private:
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bool InitItem() override;
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bool HasStoreRights(MoveItemData* pOther) const override;
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bool HasWithdrawRights(MoveItemData* pOther) const override;
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void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount) override;
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Item* StoreItem(SQLTransaction& trans, Item* pItem) override;
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void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const override;
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void RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount) override;
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Item* StoreItem(CharacterDatabaseTransaction trans, Item* pItem) override;
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void LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const override;
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void LogAction(MoveItemData* pFrom) const override;
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protected:
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InventoryResult CanStore(Item* pItem, bool swap) override;
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private:
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Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const;
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Item* _StoreItem(CharacterDatabaseTransaction trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const;
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bool _ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count);
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void CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count);
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};
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@@ -756,7 +756,7 @@ public:
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void ResetTimes();
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[[nodiscard]] bool ModifyBankMoney(SQLTransaction& trans, const uint64& amount, bool add) { return _ModifyBankMoney(trans, amount, add); }
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[[nodiscard]] bool ModifyBankMoney(CharacterDatabaseTransaction trans, const uint64& amount, bool add) { return _ModifyBankMoney(trans, amount, add); }
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[[nodiscard]] uint32 GetMemberSize() const { return m_members.size(); }
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protected:
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@@ -799,7 +799,7 @@ private:
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inline void _DeleteMemberFromDB(ObjectGuid::LowType lowguid) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
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stmt->setUInt32(0, lowguid);
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CharacterDatabase.Execute(stmt);
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}
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@@ -815,8 +815,8 @@ private:
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// Update account number when member added/removed from guild
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void _UpdateAccountsNumber();
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bool _IsLeader(Player* player) const;
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void _DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB = false);
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bool _ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add);
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void _DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB = false);
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bool _ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add);
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void _SetLeaderGUID(Member* pLeader);
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void _SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay);
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@@ -829,14 +829,14 @@ private:
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int32 _GetMemberRemainingSlots(Member const* member, uint8 tabId) const;
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int32 _GetMemberRemainingMoney(Member const* member) const;
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void _UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId);
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void _UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId);
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bool _MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
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void _LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2 = ObjectGuid::Empty, uint8 newRank = 0);
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void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
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void _LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
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Item* _GetItem(uint8 tabId, uint8 slotId) const;
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void _RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId);
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void _RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId);
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void _MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount);
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bool _DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount = 0);
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