mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
feat(Core/Database): port TrinityCore database API (#5611)
This commit is contained in:
@@ -128,7 +128,7 @@ inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
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// Adds new event happened in game.
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// If maximum number of events is reached, oldest event is removed from collection.
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inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
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inline void Guild::LogHolder::AddEvent(CharacterDatabaseTransaction trans, LogEntry* entry)
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{
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// Check max records limit
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if (m_log.size() >= m_maxRecords)
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@@ -164,9 +164,9 @@ inline uint32 Guild::LogHolder::GetNextGUID()
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}
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// EventLogEntry
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void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
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void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, m_guid);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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@@ -200,11 +200,11 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
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}
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// BankEventLogEntry
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void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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uint8 index = 0;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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@@ -260,9 +260,9 @@ void Guild::RankInfo::LoadFromDB(Field* fields)
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m_rights |= GR_RIGHT_ALL;
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}
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void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
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void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_rankId);
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stmt->setString(2, m_name);
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@@ -271,7 +271,7 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& trans, bool logOnCreate /* = false */)
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void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTransaction trans, bool logOnCreate /* = false */)
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{
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for (uint8 i = 0; i < tabs; ++i)
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{
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@@ -286,7 +286,7 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& tran
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if (logOnCreate)
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LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8(1, i);
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stmt->setUInt8(2, m_rankId);
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@@ -317,7 +317,7 @@ void Guild::RankInfo::SetName(std::string const& name)
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m_name = name;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
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stmt->setString(0, m_name);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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@@ -334,7 +334,7 @@ void Guild::RankInfo::SetRights(uint32 rights)
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m_rights = rights;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
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stmt->setUInt32(0, m_rights);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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@@ -351,7 +351,7 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
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m_bankMoneyPerDay = money;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
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stmt->setUInt32(0, money);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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@@ -368,7 +368,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAnd
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if (saveToDB)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, guildBR.GetTabId());
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stmt->setUInt8 (2, m_rankId);
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@@ -409,7 +409,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
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{
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LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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@@ -425,7 +425,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
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}
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// Deletes contents of the tab from the world (and from DB if necessary)
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void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
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void Guild::BankTab::Delete(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
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{
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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if (Item* pItem = m_items[slotId])
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@@ -503,7 +503,7 @@ void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
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m_name = name;
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m_icon = icon;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
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stmt->setString(0, m_name);
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stmt->setString(1, m_icon);
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stmt->setUInt32(2, m_guildId);
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@@ -519,7 +519,7 @@ void Guild::BankTab::SetText(std::string const& text)
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m_text = text;
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utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
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stmt->setString(0, m_text);
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stmt->setUInt32(1, m_guildId);
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stmt->setUInt8 (2, m_tabId);
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@@ -528,14 +528,14 @@ void Guild::BankTab::SetText(std::string const& text)
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// Sets/removes contents of specified slot.
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// If pItem == nullptr contents are removed.
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bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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bool Guild::BankTab::SetItem(CharacterDatabaseTransaction trans, uint8 slotId, Item* item)
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{
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if (slotId >= GUILD_BANK_MAX_SLOTS)
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return false;
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m_items[slotId] = item;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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@@ -605,7 +605,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote)
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m_publicNote = publicNote;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
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stmt->setString(0, publicNote);
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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@@ -618,7 +618,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
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m_officerNote = officerNote;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
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stmt->setString(0, officerNote);
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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@@ -632,15 +632,15 @@ void Guild::Member::ChangeRank(uint8 newRank)
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if (Player* player = FindPlayer())
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player->SetRank(newRank);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
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stmt->setUInt8 (0, newRank);
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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void Guild::Member::SaveToDB(SQLTransaction& trans) const
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void Guild::Member::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, m_guid.GetCounter());
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stmt->setUInt8 (2, m_rankId);
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@@ -722,11 +722,11 @@ void Guild::Member::WritePacket(WorldPacket& data, bool sendOfficerNote) const
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// Decreases amount of money/slots left for today.
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// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
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// Otherwise decrease remaining items amount for specified tab.
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void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
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void Guild::Member::UpdateBankWithdrawValue(CharacterDatabaseTransaction trans, uint8 tabId, uint32 amount)
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{
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m_bankWithdraw[tabId] += amount;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
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stmt->setUInt32(0, m_guid.GetCounter());
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for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
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{
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@@ -781,7 +781,7 @@ void EmblemInfo::WritePacket(WorldPacket& data) const
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void EmblemInfo::SaveToDB(uint32 guildId) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
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stmt->setUInt32(0, m_style);
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stmt->setUInt32(1, m_color);
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stmt->setUInt32(2, m_borderStyle);
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@@ -860,7 +860,7 @@ bool Guild::PlayerMoveItemData::InitItem()
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return (m_pItem != nullptr);
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}
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void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
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void Guild::PlayerMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
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{
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if (splitedAmount)
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{
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@@ -876,7 +876,7 @@ void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData*
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}
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}
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Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
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Item* Guild::PlayerMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
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{
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ASSERT(pItem);
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m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
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@@ -884,7 +884,7 @@ Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
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return pItem;
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}
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void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
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void Guild::PlayerMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
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{
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ASSERT(pFrom);
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// Bank -> Char
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@@ -927,7 +927,7 @@ bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
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return slots != 0;
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}
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void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
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void Guild::BankMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount)
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{
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ASSERT(m_pItem);
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if (splitedAmount)
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@@ -946,7 +946,7 @@ void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pO
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m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
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}
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Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
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Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
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{
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if (!pItem)
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return nullptr;
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@@ -968,7 +968,7 @@ Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
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return pLastItem;
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}
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void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
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void Guild::BankMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
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{
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ASSERT(pFrom->GetItem());
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if (pFrom->IsBank())
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@@ -986,7 +986,7 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
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MoveItemData::LogAction(pFrom);
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}
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Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
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Item* Guild::BankMoveItemData::_StoreItem(CharacterDatabaseTransaction trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
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{
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uint8 slotId = uint8(pos.pos);
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uint32 count = pos.count;
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@@ -1120,7 +1120,7 @@ Guild::Guild():
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Guild::~Guild()
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{
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SQLTransaction temp(nullptr);
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CharacterDatabaseTransaction temp(nullptr);
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_DeleteBankItems(temp);
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// Cleanup
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@@ -1161,10 +1161,11 @@ bool Guild::Create(Player* pLeader, std::string const& name)
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_CreateLogHolders();
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LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
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name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
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stmt->setUInt32(0, m_id);
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trans->Append(stmt);
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@@ -1213,9 +1214,9 @@ void Guild::Disband()
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DeleteMember(itr->second->GetGUID(), true);
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}
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
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stmt->setUInt32(0, m_id);
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trans->Append(stmt);
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@@ -1335,7 +1336,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
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sScriptMgr->OnGuildMOTDChanged(this, motd);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
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stmt->setString(0, motd);
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stmt->setUInt32(1, m_id);
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CharacterDatabase.Execute(stmt);
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@@ -1356,7 +1357,7 @@ void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
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sScriptMgr->OnGuildInfoChanged(this, info);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
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stmt->setString(0, info);
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stmt->setUInt32(1, m_id);
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CharacterDatabase.Execute(stmt);
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@@ -1684,7 +1685,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
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return;
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// Delete bank rights for rank
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
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stmt->setUInt32(0, m_id);
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stmt->setUInt8(1, rankId);
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CharacterDatabase.Execute(stmt);
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@@ -1706,7 +1707,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
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// Call script after validation and before money transfer.
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sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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_ModifyBankMoney(trans, amount, true);
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player->ModifyMoney(-int32(amount));
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@@ -1743,7 +1744,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
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// Call script after validation and before money transfer.
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sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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// Add money to player (if required)
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if (!repair)
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{
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@@ -2068,7 +2069,7 @@ bool Guild::Validate()
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}
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else
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{
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
@@ -2215,7 +2216,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
||||
bool ok = false;
|
||||
// xinef: zomg! sync query
|
||||
// Player must exist
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
|
||||
stmt->setUInt32(0, guid.GetCounter());
|
||||
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
||||
{
|
||||
@@ -2240,7 +2241,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
||||
sWorld->UpdateGlobalPlayerGuild(guid.GetCounter(), m_id);
|
||||
}
|
||||
|
||||
SQLTransaction trans(nullptr);
|
||||
CharacterDatabaseTransaction trans(nullptr);
|
||||
member->SaveToDB(trans);
|
||||
|
||||
_UpdateAccountsNumber();
|
||||
@@ -2378,9 +2379,9 @@ void Guild::_CreateNewBankTab()
|
||||
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
|
||||
m_bankTabs.push_back(new BankTab(m_id, tabId));
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
|
||||
stmt->setUInt32(0, m_id);
|
||||
stmt->setUInt8 (1, tabId);
|
||||
trans->Append(stmt);
|
||||
@@ -2399,7 +2400,7 @@ void Guild::_CreateNewBankTab()
|
||||
|
||||
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
||||
stmt->setUInt32(0, m_id);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
@@ -2424,7 +2425,7 @@ bool Guild::_CreateRank(std::string const& name, uint32 rights)
|
||||
RankInfo info(m_id, newRankId, name, rights, 0);
|
||||
m_ranks.push_back(info);
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
|
||||
info.SaveToDB(trans);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
@@ -2456,7 +2457,7 @@ bool Guild::_IsLeader(Player* player) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
|
||||
void Guild::_DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
|
||||
{
|
||||
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
|
||||
{
|
||||
@@ -2467,7 +2468,7 @@ void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
|
||||
m_bankTabs.clear();
|
||||
}
|
||||
|
||||
bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
|
||||
bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add)
|
||||
{
|
||||
if (add)
|
||||
m_bankMoney += amount;
|
||||
@@ -2479,7 +2480,7 @@ bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
|
||||
m_bankMoney -= amount;
|
||||
}
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
|
||||
stmt->setUInt64(0, m_bankMoney);
|
||||
stmt->setUInt32(1, m_id);
|
||||
trans->Append(stmt);
|
||||
@@ -2494,7 +2495,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
|
||||
m_leaderGuid = pLeader->GetGUID();
|
||||
pLeader->ChangeRank(GR_GUILDMASTER);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
||||
stmt->setUInt32(0, m_leaderGuid.GetCounter());
|
||||
stmt->setUInt32(1, m_id);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
@@ -2586,7 +2587,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
|
||||
inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId)
|
||||
{
|
||||
if (Member* member = GetMember(guid))
|
||||
{
|
||||
@@ -2612,7 +2613,7 @@ inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 righ
|
||||
// Add new event log record
|
||||
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
|
||||
{
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
@@ -2620,7 +2621,7 @@ inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid
|
||||
}
|
||||
|
||||
// Add new bank event log record
|
||||
void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid guid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
|
||||
void Guild::_LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid guid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
|
||||
{
|
||||
if (tabId > GUILD_BANK_MAX_TABS)
|
||||
return;
|
||||
@@ -2648,7 +2649,7 @@ inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
|
||||
inline void Guild::_RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId)
|
||||
{
|
||||
if (BankTab* pTab = GetBankTab(tabId))
|
||||
pTab->SetItem(trans, slotId, nullptr);
|
||||
@@ -2727,7 +2728,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
|
||||
if (swap)
|
||||
pSrc->LogAction(pDest);
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
// 3. Log bank events
|
||||
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
|
||||
if (swap)
|
||||
|
||||
Reference in New Issue
Block a user