feat(Core/Database): port TrinityCore database API (#5611)

This commit is contained in:
Kargatum
2021-06-22 11:21:07 +07:00
committed by GitHub
parent 2a2e54d8c5
commit 9ac6fddcae
155 changed files with 5818 additions and 4321 deletions

View File

@@ -124,7 +124,7 @@ bool Group::Create(Player* leader)
m_raidDifficulty = leader->GetRaidDifficulty();
// Store group in database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
uint8 index = 0;
@@ -168,8 +168,8 @@ bool Group::LoadGroupFromDB(Field* fields)
// group leader not exist
if (!sObjectMgr->GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
stmt->setUInt32(0, groupLowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER_ALL);
@@ -221,7 +221,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
// skip non-existed member
if (!sObjectMgr->GetPlayerNameByGUID(member.guid.GetCounter(), member.name))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
@@ -247,7 +247,7 @@ void Group::ConvertToLFG()
m_lootMethod = NEED_BEFORE_GREED;
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -266,7 +266,7 @@ void Group::ConvertToRaid()
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -413,7 +413,7 @@ bool Group::AddMember(Player* player)
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_MEMBER);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, member.guid.GetCounter());
stmt->setUInt8(2, member.flags);
@@ -559,7 +559,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
// Remove player from group in DB
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
@@ -687,9 +687,9 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
if (!isBGGroup() && !isBFGroup())
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Update the group leader
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
stmt->setUInt32(0, newLeader->GetGUID().GetCounter());
stmt->setUInt32(1, GetGUID().GetCounter());
trans->Append(stmt);
@@ -776,9 +776,9 @@ void Group::Disband(bool hideDestroy /* = false */)
if (!isBGGroup() && !isBFGroup())
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -1728,7 +1728,7 @@ void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
// Preserve new sub group in database for non-raid groups
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, guid.GetCounter());
@@ -1927,7 +1927,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
m_dungeonDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
stmt->setUInt8(0, uint8(m_dungeonDifficulty));
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -1948,7 +1948,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
m_raidDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
stmt->setUInt8(0, uint8(m_raidDifficulty));
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -2262,7 +2262,7 @@ void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags fla
ToggleGroupMemberFlag(slot, flag, apply);
// Preserve the new setting in the db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
stmt->setUInt8(0, slot->flags);
stmt->setUInt32(1, guid.GetCounter());