feat(Core/Database): port TrinityCore database API (#5611)

This commit is contained in:
Kargatum
2021-06-22 11:21:07 +07:00
committed by GitHub
parent 2a2e54d8c5
commit 9ac6fddcae
155 changed files with 5818 additions and 4321 deletions

View File

@@ -885,11 +885,11 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool
data.artKit = GetGoArtKit();
// Update in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
uint8 index = 0;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, m_spawnId);
trans->Append(stmt);
@@ -993,7 +993,7 @@ void GameObject::DeleteFromDB()
GetMap()->RemoveGORespawnTime(m_spawnId);
sObjectMgr->DeleteGOData(m_spawnId);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, m_spawnId);
WorldDatabase.Execute(stmt);