mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
feat(Core/Database): port TrinityCore database API (#5611)
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@@ -56,7 +56,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
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BorderColor = borderColor;
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// Save arena team to db
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
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stmt->setUInt32(0, TeamId);
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stmt->setString(1, TeamName);
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stmt->setUInt32(2, captainGuid.GetCounter());
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@@ -120,7 +120,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
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// xinef: zomg! sync query
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// Try to get player's match maker rating from db and fall back to config setting if not found
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
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stmt->setUInt32(0, playerGuid.GetCounter());
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stmt->setUInt8(1, GetSlot());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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@@ -271,7 +271,7 @@ bool ArenaTeam::SetName(std::string const& name)
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return false;
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TeamName = name;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
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stmt->setString(0, TeamName);
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stmt->setUInt32(1, GetId());
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CharacterDatabase.Execute(stmt);
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@@ -289,7 +289,7 @@ void ArenaTeam::SetCaptain(ObjectGuid guid)
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CaptainGuid = guid;
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// Update database
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
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stmt->setUInt32(0, guid.GetCounter());
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stmt->setUInt32(1, GetId());
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CharacterDatabase.Execute(stmt);
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@@ -359,7 +359,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
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// Only used for single member deletion, for arena team disband we use a single query for more efficiency
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if (cleanDb)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
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stmt->setUInt32(0, GetId());
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stmt->setUInt32(1, guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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@@ -379,9 +379,9 @@ void ArenaTeam::Disband(WorldSession* session)
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}
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// Update database
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
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stmt->setUInt32(0, TeamId);
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trans->Append(stmt);
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@@ -402,9 +402,9 @@ void ArenaTeam::Disband()
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DelMember(Members.front().Guid, false);
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// Update database
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
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stmt->setUInt32(0, TeamId);
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trans->Append(stmt);
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@@ -921,9 +921,9 @@ void ArenaTeam::SaveToDB()
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// Save team and member stats to db
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// Called after a match has ended or when calculating arena_points
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
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stmt->setUInt16(0, Stats.Rating);
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stmt->setUInt16(1, Stats.WeekGames);
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stmt->setUInt16(2, Stats.WeekWins);
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