Implemented OnAfterUpdateEncounterState hook

This commit is contained in:
Yehonal
2018-03-20 12:09:20 +00:00
parent 5775da199a
commit 9abaf38612
3 changed files with 11 additions and 0 deletions

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@@ -1539,6 +1539,11 @@ void ScriptMgr::OnAfterInitializeLockedDungeons(Player* player)
FOREACH_SCRIPT(GlobalScript)->OnAfterInitializeLockedDungeons(player);
}
void ScriptMgr::OnAfterUpdateEncounterState(Map* map, EncounterCreditType type, uint32 creditEntry, Unit* source, Difficulty difficulty_fixed, DungeonEncounterList const* encounters, uint32 dungeonCompleted)
{
FOREACH_SCRIPT(GlobalScript)->OnAfterUpdateEncounterState(map, type, creditEntry, source, difficulty_fixed, encounters, dungeonCompleted);
}
uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype)
{
FOR_SCRIPTS_RET(UnitScript, itr, end, damage)