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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
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@@ -1153,7 +1153,7 @@ void SmartAI::OnSpellClick(Unit* clicker, bool& /*result*/)
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GetScript()->ProcessEventsFor(SMART_EVENT_ON_SPELLCLICK, clicker);
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}
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void SmartAI::PathEndReached(uint32 pathId)
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void SmartAI::PathEndReached(uint32 /*pathId*/)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_DATA_ENDED, nullptr, 0, me->GetWaypointPath());
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}
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@@ -91,14 +91,23 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
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Unit* target = i_target.getTarget();
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bool const mutualChase = IsMutualChase(owner, target);
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bool mutualChase = IsMutualChase(owner, target);
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bool const mutualTarget = target->GetVictim() == owner;
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float const chaseRange = GetChaseRange(owner, target);
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float const meleeRange = owner->GetMeleeRange(target);
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float const minTarget = (_range ? _range->MinTolerance : 0.0f) + chaseRange;
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float const maxRange = _range ? _range->MaxRange + chaseRange : owner->GetMeleeRange(target); // melee range already includes hitboxes
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float const maxRange = _range ? _range->MaxRange + chaseRange : meleeRange; // melee range already includes hitboxes
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float const maxTarget = _range ? _range->MaxTolerance + chaseRange : CONTACT_DISTANCE + chaseRange;
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Optional<ChaseAngle> angle = mutualChase ? Optional<ChaseAngle>() : _angle;
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// Prevent almost infinite spinning of mutual targets.
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if (angle && !mutualChase && _mutualChase && mutualTarget && chaseRange < meleeRange)
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{
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angle = Optional<ChaseAngle>();
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mutualChase = true;
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}
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// periodically check if we're already in the expected range...
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i_recheckDistance.Update(time_diff);
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if (i_recheckDistance.Passed())
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@@ -271,11 +271,11 @@ struct boss_alar : public BossAI
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me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
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}
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}, 30s);
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ScheduleTimedEvent(50s, [&]
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ScheduleTimedEvent(34s, [&]
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{
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me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
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scheduler.DelayAll(15s);
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}, 50s);
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}, 57s);
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ScheduleUniqueTimedEvent(10min, [&]
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{
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DoCastSelf(SPELL_BERSERK);
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