fix(Scripts/Ulduar): falling down Kologarn's pit should kill (#18945)

* add insersectboundary

* add kill bunny to kologarn's pit

* Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>

* refactor: use Map DoForAllPlayers

---------

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
This commit is contained in:
Jelle Meeus
2024-05-26 19:38:16 +02:00
committed by GitHub
parent 8e784c1914
commit 99004116a5
4 changed files with 69 additions and 0 deletions

View File

@@ -665,6 +665,37 @@ public:
};
};
struct boss_kologarn_pit_kill_bunny : public NullCreatureAI
{
boss_kologarn_pit_kill_bunny(Creature* creature) : NullCreatureAI(creature) { }
void Reset() override
{
RectangleBoundary* _boundaryXY = new RectangleBoundary(1782.0f, 1832.0f, -56.0f, 8.0f);
ZRangeBoundary* _boundaryZ = new ZRangeBoundary(400.0f, 439.0f);
_boundaryIntersect = new BoundaryIntersectBoundary(_boundaryXY, _boundaryZ);
scheduler.Schedule(0s, [this](TaskContext context)
{
me->GetMap()->DoForAllPlayers([&](Player* player)
{
if (_boundaryIntersect->IsWithinBoundary(player->GetPosition()) && !player->IsGameMaster())
{
player->KillSelf(false);
}
});
context.Repeat(1s);
});
}
void UpdateAI(uint32 diff) override
{
scheduler.Update(diff);
}
private:
BoundaryIntersectBoundary const* _boundaryIntersect;
};
// predicate function to select non main tank target
class StoneGripTargetSelector
{
@@ -894,6 +925,7 @@ void AddSC_boss_kologarn()
new boss_kologarn();
new boss_kologarn_arms();
new boss_kologarn_eyebeam();
RegisterUlduarCreatureAI(boss_kologarn_pit_kill_bunny);
// Spells
new spell_ulduar_stone_grip_cast_target();