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fix(Scripts/Ulduar): falling down Kologarn's pit should kill (#18945)
* add insersectboundary * add kill bunny to kologarn's pit * Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> * refactor: use Map DoForAllPlayers --------- Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
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@@ -110,3 +110,21 @@ bool BoundaryUnionBoundary::IsWithinBoundaryArea(Position const* pos) const
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{
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return (_b1->IsWithinBoundary(pos) || _b2->IsWithinBoundary(pos));
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}
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// ---== INTERSECT OF 2 BOUNDARIES ==---
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BoundaryIntersectBoundary::BoundaryIntersectBoundary(AreaBoundary const* b1, AreaBoundary const* b2, bool isInverted) :
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AreaBoundary(isInverted), _b1(b1), _b2(b2)
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{
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ASSERT(b1 && b2);
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}
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BoundaryIntersectBoundary::~BoundaryIntersectBoundary()
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{
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delete _b1;
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delete _b2;
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}
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bool BoundaryIntersectBoundary::IsWithinBoundaryArea(Position const* pos) const
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{
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return (_b1->IsWithinBoundary(pos) && _b2->IsWithinBoundary(pos));
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}
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@@ -165,4 +165,18 @@ class AC_GAME_API BoundaryUnionBoundary : public AreaBoundary
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AreaBoundary const* const _b2;
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};
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class AC_GAME_API BoundaryIntersectBoundary : public AreaBoundary
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{
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public:
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BoundaryIntersectBoundary(AreaBoundary const* b1, AreaBoundary const* b2, bool isInverted = false);
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protected:
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virtual ~BoundaryIntersectBoundary();
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bool IsWithinBoundaryArea(Position const* pos) const override;
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private:
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AreaBoundary const* const _b1;
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AreaBoundary const* const _b2;
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};
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#endif //ACORE_AREA_BOUNDARY_H
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