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fix(Core/PlayerScript) Align player script function names (#21020)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -157,7 +157,7 @@ public:
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{
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}
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void OnUpdateZone(Player* player, uint32 newZone, uint32 /*newArea*/) override
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void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 /*newArea*/) override
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{
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if (!IsHolidayActive(HOLIDAY_FIRE_FESTIVAL))
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return;
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