fix(Core/PlayerScript) Align player script function names (#21020)

Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
Exitare
2025-02-16 05:59:41 -08:00
committed by GitHub
parent df7c23d763
commit 98ceb1c067
45 changed files with 749 additions and 749 deletions

View File

@@ -593,7 +593,7 @@ void WorldSession::LogoutPlayer(bool save)
if (_player)
{
//! Call script hook before other logout events
sScriptMgr->OnBeforePlayerLogout(_player);
sScriptMgr->OnPlayerBeforeLogout(_player);
if (ObjectGuid lguid = _player->GetLootGUID())
DoLootRelease(lguid);
@@ -646,11 +646,11 @@ void WorldSession::LogoutPlayer(bool save)
CharacterDatabase.Execute(stmt);
}
sScriptMgr->OnBattlegroundDesertion(_player, BG_DESERTION_TYPE_INVITE_LOGOUT);
sScriptMgr->OnPlayerBattlegroundDesertion(_player, BG_DESERTION_TYPE_INVITE_LOGOUT);
}
if (bgQueueTypeId >= BATTLEGROUND_QUEUE_2v2 && bgQueueTypeId < MAX_BATTLEGROUND_QUEUE_TYPES && _player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
sScriptMgr->OnBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_INVITE_LOGOUT);
sScriptMgr->OnPlayerBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_INVITE_LOGOUT);
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(_player->GetGUID(), true);