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fix(Core/PlayerScript) Align player script function names (#21020)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -424,7 +424,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
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_player->RemoveActiveQuest(questId);
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_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
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sScriptMgr->OnQuestAbandon(_player, questId);
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sScriptMgr->OnPlayerQuestAbandon(_player, questId);
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LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
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// check if Quest Tracker is enabled
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