fix(Core/PlayerScript) Align player script function names (#21020)

Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
Exitare
2025-02-16 05:59:41 -08:00
committed by GitHub
parent df7c23d763
commit 98ceb1c067
45 changed files with 749 additions and 749 deletions

View File

@@ -17880,7 +17880,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
if (Unit* owner = killer->GetOwner())
{
Unit::ProcDamageAndSpell(owner, victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
sScriptMgr->OnCreatureKilledByPet( killer->GetCharmerOrOwnerPlayerOrPlayerItself(), victim->ToCreature());
sScriptMgr->OnPlayerCreatureKilledByPet( killer->GetCharmerOrOwnerPlayerOrPlayerItself(), victim->ToCreature());
}
if (killer != victim)
@@ -18080,9 +18080,9 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
if (Player* killerPlr = killer->ToPlayer())
{
if (Player* killedPlr = victim->ToPlayer())
sScriptMgr->OnPVPKill(killerPlr, killedPlr);
sScriptMgr->OnPlayerPVPKill(killerPlr, killedPlr);
else if (Creature* killedCre = victim->ToCreature())
sScriptMgr->OnCreatureKill(killerPlr, killedCre);
sScriptMgr->OnPlayerCreatureKill(killerPlr, killedCre);
}
else if (Creature* killerCre = killer->ToCreature())
{