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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/PlayerScript) Align player script function names (#21020)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
@@ -55,7 +55,7 @@ void Player::Update(uint32 p_time)
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if (!IsInWorld())
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return;
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sScriptMgr->OnBeforePlayerUpdate(this, p_time);
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sScriptMgr->OnPlayerBeforeUpdate(this, p_time);
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// undelivered mail
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if (m_nextMailDelivereTime && m_nextMailDelivereTime <= GameTime::GetGameTime().count())
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@@ -708,7 +708,7 @@ void Player::UpdateAllRatings()
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// skill+step, checking for max value
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bool Player::UpdateSkill(uint32 skill_id, uint32 step)
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{
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if (!skill_id || !sScriptMgr->CanPlayerUpdateSkill(this, skill_id))
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if (!skill_id || !sScriptMgr->OnPlayerCanUpdateSkill(this, skill_id))
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return false;
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SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
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@@ -720,7 +720,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
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uint32 value = SKILL_VALUE(data);
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uint32 max = SKILL_MAX(data);
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sScriptMgr->OnBeforePlayerUpdateSkill(this, skill_id, value, max, step);
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sScriptMgr->OnPlayerBeforeUpdateSkill(this, skill_id, value, max, step);
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if ((!max) || (!value) || (value >= max))
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return false;
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@@ -768,7 +768,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue,
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uint32 gathering_skill_gain =
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sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
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sScriptMgr->OnUpdateGatheringSkill(this, SkillId, SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25, gathering_skill_gain);
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sScriptMgr->OnPlayerUpdateGatheringSkill(this, SkillId, SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25, gathering_skill_gain);
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// For skinning and Mining chance decrease with level. 1-74 - no decrease,
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// 75-149 - 2 times, 225-299 - 8 times
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@@ -846,7 +846,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
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uint32 craft_skill_gain =
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sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
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sScriptMgr->OnUpdateCraftingSkill(this, _spell_idx->second, SkillValue, craft_skill_gain);
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sScriptMgr->OnPlayerUpdateCraftingSkill(this, _spell_idx->second, SkillValue, craft_skill_gain);
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return UpdateSkillPro(
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_spell_idx->second->SkillLine,
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@@ -915,7 +915,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
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LOG_DEBUG("entities.player.skills",
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"UpdateSkillPro(SkillId {}, Chance {:3.1f}%)", SkillId,
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Chance / 10.0f);
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if (!SkillId || !sScriptMgr->CanPlayerUpdateSkill(this, SkillId))
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if (!SkillId || !sScriptMgr->OnPlayerCanUpdateSkill(this, SkillId))
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return false;
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if (Chance <= 0) // speedup in 0 chance case
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@@ -936,7 +936,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
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uint32 SkillValue = SKILL_VALUE(data);
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uint32 MaxValue = SKILL_MAX(data);
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sScriptMgr->OnBeforePlayerUpdateSkill(this, SkillId, SkillValue, MaxValue, step);
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sScriptMgr->OnPlayerBeforeUpdateSkill(this, SkillId, SkillValue, MaxValue, step);
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if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
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return false;
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@@ -1383,7 +1383,7 @@ void Player::UpdateEquipSpellsAtFormChange()
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ApplyEquipSpell(spellInfo, nullptr, false,
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true); // remove spells that not fit to form
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if (!sScriptMgr->CanApplyEquipSpellsItemSet(this, eff))
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if (!sScriptMgr->OnPlayerCanApplyEquipSpellsItemSet(this, eff))
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break;
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ApplyEquipSpell(spellInfo, nullptr, true,
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true); // add spells that fit form but not active
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@@ -1461,7 +1461,7 @@ void Player::UpdateFFAPvPState(bool reset /*= true*/)
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{
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if (!IsFFAPvP())
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{
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sScriptMgr->OnFfaPvpStateUpdate(this, true);
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sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
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SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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for (ControlSet::iterator itr = m_Controlled.begin();
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itr != m_Controlled.end(); ++itr)
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@@ -1483,7 +1483,7 @@ void Player::UpdateFFAPvPState(bool reset /*= true*/)
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if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
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{
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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sScriptMgr->OnFfaPvpStateUpdate(this, false);
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sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
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}
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for (ControlSet::iterator itr = m_Controlled.begin();
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itr != m_Controlled.end(); ++itr)
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