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fix(Core/PlayerScript) Align player script function names (#21020)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -399,7 +399,7 @@ void Player::UpdateFFAPvPFlag(time_t currTime)
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if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
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{
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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sScriptMgr->OnFfaPvpStateUpdate(this, false);
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sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
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}
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for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
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(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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