fix(Core/PlayerScript) Align player script function names (#21020)

Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
Exitare
2025-02-16 05:59:41 -08:00
committed by GitHub
parent df7c23d763
commit 98ceb1c067
45 changed files with 749 additions and 749 deletions

View File

@@ -581,7 +581,7 @@ void AchievementMgr::SaveToDB(CharacterDatabaseTransaction trans)
iter->second.changed = false;
sScriptMgr->OnAchievementSave(trans, GetPlayer(), iter->first, iter->second);
sScriptMgr->OnPlayerAchievementSave(trans, GetPlayer(), iter->first, iter->second);
}
}
@@ -610,7 +610,7 @@ void AchievementMgr::SaveToDB(CharacterDatabaseTransaction trans)
iter->second.changed = false;
sScriptMgr->OnCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
sScriptMgr->OnPlayerCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
}
}
}
@@ -2099,7 +2099,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
if (entry->timeLimit && timedIter == _timedAchievements.end())
return;
if (!sScriptMgr->OnBeforeCriteriaProgress(GetPlayer(), entry))
if (!sScriptMgr->OnPlayerBeforeCriteriaProgress(GetPlayer(), entry))
{
return;
}
@@ -2165,7 +2165,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
SendCriteriaUpdate(entry, progress, timeElapsed, true);
sScriptMgr->OnCriteriaProgress(GetPlayer(), entry);
sScriptMgr->OnPlayerCriteriaProgress(GetPlayer(), entry);
}
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
@@ -2273,7 +2273,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
return;
}
if (!sScriptMgr->OnBeforeAchievementComplete(GetPlayer(), achievement))
if (!sScriptMgr->OnPlayerBeforeAchievementComplete(GetPlayer(), achievement))
{
return;
}
@@ -2288,7 +2288,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
ca.date = GameTime::GetGameTime().count();
ca.changed = true;
sScriptMgr->OnAchievementComplete(GetPlayer(), achievement);
sScriptMgr->OnPlayerAchievementComplete(GetPlayer(), achievement);
// pussywizard: set all progress counters to 0, so progress will be deleted from db during save
{