This commit is contained in:
郑佩茹
2022-06-21 13:23:18 -06:00
14 changed files with 211 additions and 264 deletions

View File

@@ -18,6 +18,7 @@
#include "Group.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GroupMgr.h"
@@ -278,6 +279,16 @@ void Group::ConvertToLFG(bool restricted /*= true*/)
SendUpdate();
}
bool Group::CheckLevelForRaid()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
if (player->getLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
return true;
return false;
}
void Group::ConvertToRaid()
{
m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);

View File

@@ -245,6 +245,7 @@ public:
uint8 GetMemberGroup(ObjectGuid guid) const;
void ConvertToLFG(bool restricted = true);
bool CheckLevelForRaid();
void ConvertToRaid();
void SetBattlegroundGroup(Battleground* bg);