This commit is contained in:
郑佩茹
2022-06-21 13:23:18 -06:00
14 changed files with 211 additions and 264 deletions

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@@ -3595,6 +3595,16 @@ Calculate.Creature.Zone.Area.Data = 0
Calculate.Gameoject.Zone.Area.Data = 0
#
# Group.Raid.LevelRestriction
#
# The Group members need to the same, or higher level than the specified value.
# Minimum level is 10.
# Default: 10
#
Group.Raid.LevelRestriction = 10
#
# LFG.Location.All
#

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@@ -18,6 +18,7 @@
#include "Group.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GroupMgr.h"
@@ -278,6 +279,16 @@ void Group::ConvertToLFG(bool restricted /*= true*/)
SendUpdate();
}
bool Group::CheckLevelForRaid()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
if (player->getLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
return true;
return false;
}
void Group::ConvertToRaid()
{
m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);

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@@ -245,6 +245,7 @@ public:
uint8 GetMemberGroup(ObjectGuid guid) const;
void ConvertToLFG(bool restricted = true);
bool CheckLevelForRaid();
void ConvertToRaid();
void SetBattlegroundGroup(Battleground* bg);

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@@ -621,6 +621,12 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recvData*/)
return;
/** error handling **/
if (group->CheckLevelForRaid())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
return;
}
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
return;
/********************/

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@@ -641,12 +641,12 @@ void PathGenerator::CreateFilter()
// creatures don't take environmental damage
if (creature->CanEnterWater())
includeFlags |= (NAV_WATER | NAV_MAGMA_SLIME);
includeFlags |= (NAV_WATER | NAV_MAGMA);
}
else // assume Player
{
// perfect support not possible, just stay 'safe'
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA_SLIME);
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA);
}
_filter.setIncludeFlags(includeFlags);
@@ -671,17 +671,13 @@ void PathGenerator::UpdateFilter()
_filter.setIncludeFlags(includedFlags);
}
if (Creature const* _sourceCreature = _source->ToCreature())
{
/*if (Creature const* _sourceCreature = _source->ToCreature())
if (_sourceCreature->IsInCombat() || _sourceCreature->IsInEvadeMode())
{
_filter.setIncludeFlags(_filter.getIncludeFlags() | NAV_GROUND_STEEP);
}
}
_filter.setIncludeFlags(_filter.getIncludeFlags() | NAV_GROUND_STEEP);*/
}
}
NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z) const
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z) const
{
LiquidData data;
LiquidData const& liquidData = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), x, y, z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
@@ -695,7 +691,7 @@ NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z) const
return NAV_WATER;
case MAP_LIQUID_TYPE_MAGMA:
case MAP_LIQUID_TYPE_SLIME:
return NAV_MAGMA_SLIME;
return NAV_MAGMA;
default:
return NAV_GROUND;
}
@@ -1143,9 +1139,9 @@ bool PathGenerator::IsWaterPath(Movement::PointsArray pathPoints) const
// Check both start and end points, if they're both in water, then we can *safely* let the creature move
for (uint32 i = 0; i < pathPoints.size(); ++i)
{
NavTerrainFlag terrain = GetNavTerrain(pathPoints[i].x, pathPoints[i].y, pathPoints[i].z);
NavTerrain terrain = GetNavTerrain(pathPoints[i].x, pathPoints[i].y, pathPoints[i].z);
// One of the points is not in the water
if (terrain != NAV_MAGMA_SLIME && terrain != NAV_WATER)
if (terrain != NAV_MAGMA && terrain != NAV_WATER)
{
waterPath = false;
break;

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@@ -168,7 +168,7 @@ class PathGenerator
void BuildPointPath(float const* startPoint, float const* endPoint);
void BuildShortcut();
[[nodiscard]] NavTerrainFlag GetNavTerrain(float x, float y, float z) const;
[[nodiscard]] NavTerrain GetNavTerrain(float x, float y, float z) const;
void CreateFilter();
void UpdateFilter();