feat(Core/Items): Delete old item id from recovery item (#18332)

This commit is contained in:
IntelligentQuantum
2024-09-22 10:02:16 +03:30
committed by GitHub
parent a452b25def
commit 985410f184
8 changed files with 67 additions and 1 deletions

View File

@@ -4334,6 +4334,49 @@ void Player::DeleteOldCharacters(uint32 keepDays)
}
}
/**
* Items which were kept back in the database after being deleted and are now too old (see config option "ItemDelete.KeepDays"), will be completely deleted.
*/
void Player::DeleteOldRecoveryItems()
{
uint32 keepDays = sWorld->getIntConfig(CONFIG_ITEMDELETE_KEEP_DAYS);
if (!keepDays)
return;
Player::DeleteOldRecoveryItems(keepDays);
}
/**
* Items which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.
*/
void Player::DeleteOldRecoveryItems(uint32 keepDays)
{
LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Deleting all items which have been deleted {} days before...", keepDays);
LOG_INFO("server.loading", " ");
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS);
stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Found {} item(s) to delete", result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].Get<uint32>();
uint32 itemEntry = fields[1].Get<uint32>();
CharacterDatabasePreparedStatement* deleteStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RECOVERY_ITEM_BY_GUID);
deleteStmt->SetData(0, guid);
CharacterDatabase.Execute(deleteStmt);
LOG_INFO("server.loading", "Deleted item from recovery_item table where guid {} and item id {}", guid, itemEntry);
} while (result->NextRow());
}
}
void Player::SetMovement(PlayerMovementType pType)
{
WorldPacket data;