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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Item): Random item properties generation (#2331)
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@@ -1249,7 +1249,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
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InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
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if (msg == EQUIP_ERR_OK)
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{
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StoreNewItem(sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id));
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StoreNewItem(sDest, titem_id, true);
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return true; // stored
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}
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@@ -12522,7 +12522,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
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for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
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count += itr->count;
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Item* pItem = Item::CreateItem(item, count, this);
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Item* pItem = Item::CreateItem(item, count, this, false, randomPropertyId);
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if (pItem)
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{
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// pussywizard: obtaining blue or better items saves to db
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@@ -12533,8 +12533,6 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
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ItemAddedQuestCheck(item, count);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, count);
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if (randomPropertyId)
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pItem->SetItemRandomProperties(randomPropertyId);
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pItem = StoreItem(dest, pItem, update);
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@@ -15874,7 +15872,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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ItemPosCountVec dest;
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if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
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{
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Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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Item* item = StoreNewItem(dest, itemId, true);
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SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false, false, false);
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sScriptMgr->OnQuestRewardItem(this, item, quest->RewardChoiceItemCount[reward]);
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@@ -15893,7 +15891,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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ItemPosCountVec dest;
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if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
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{
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Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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Item* item = StoreNewItem(dest, itemId, true);
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SendNewItem(item, quest->RewardItemIdCount[i], true, false, false, false);
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sScriptMgr->OnQuestRewardItem(this, item, quest->RewardItemIdCount[i]);
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@@ -27222,7 +27220,7 @@ bool Player::AddItem(uint32 itemId, uint32 count)
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return false;
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}
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Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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Item* item = StoreNewItem(dest, itemId, true);
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if (item)
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SendNewItem(item, count, true, false);
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else
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