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Merge branch 'master' into Playerbot
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@@ -2146,6 +2146,8 @@ public:
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void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
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[[nodiscard]] uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, 1); }
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[[nodiscard]] int32 GetFakeDrunkValue() const { return GetInt32Value(PLAYER_FAKE_INEBRIATION); }
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void UpdateInvisibilityDrunkDetect();
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static DrunkenState GetDrunkenstateByValue(uint8 value);
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[[nodiscard]] uint32 GetDeathTimer() const { return m_deathTimer; }
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