feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… (#17689)

This commit is contained in:
Andrew
2023-11-12 20:30:23 -03:00
committed by GitHub
parent a75a587286
commit 975a6fccab

View File

@@ -556,6 +556,13 @@ BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
{
if (instance)
SetBoundary(instance->GetBossBoundary(bossId));
// Prevents updating the scheduler's timer while the creature is casting.
// Clear it in the script if you need it to update while the creature is casting.
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
bool BossAI::CanRespawn()