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https://github.com/mod-playerbots/azerothcore-wotlk.git
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update (core): Startup console capitalizations (#13195)
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@@ -599,7 +599,7 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} objects pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Objects Pools In {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -656,14 +656,14 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} creatures in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Creatures In Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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// Gameobjects
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LOG_INFO("server.loading", "Loading Gameobject Pooling Data...");
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LOG_INFO("server.loading", "Loading Gameobjects Pooling Data...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -726,7 +726,7 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} gameobject in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Gameobjects In Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -818,7 +818,7 @@ void PoolMgr::LoadFromDB()
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}
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}
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LOG_INFO("server.loading", ">> Loaded {} pools in mother pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Pools In Mother Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -908,13 +908,13 @@ void PoolMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} quests in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Quests In Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
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LOG_INFO("server.loading", "Starting objects pooling system...");
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LOG_INFO("server.loading", "Starting Objects Pooling System...");
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{
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uint32 oldMSTime = getMSTime();
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