update (core): Startup console capitalizations (#13195)

This commit is contained in:
M'Dic
2022-10-01 13:09:34 -04:00
committed by GitHub
parent c10a229f05
commit 967f8ce6d6
26 changed files with 266 additions and 257 deletions

View File

@@ -599,7 +599,7 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} objects pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Objects Pools In {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -656,14 +656,14 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} creatures in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Creatures In Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// Gameobjects
LOG_INFO("server.loading", "Loading Gameobject Pooling Data...");
LOG_INFO("server.loading", "Loading Gameobjects Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -726,7 +726,7 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} gameobject in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Gameobjects In Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -818,7 +818,7 @@ void PoolMgr::LoadFromDB()
}
}
LOG_INFO("server.loading", ">> Loaded {} pools in mother pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Pools In Mother Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -908,13 +908,13 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quests in pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Quests In Pools in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
LOG_INFO("server.loading", "Starting objects pooling system...");
LOG_INFO("server.loading", "Starting Objects Pooling System...");
{
uint32 oldMSTime = getMSTime();