update (core): Startup console capitalizations (#13195)

This commit is contained in:
M'Dic
2022-10-01 13:09:34 -04:00
committed by GitHub
parent c10a229f05
commit 967f8ce6d6
26 changed files with 266 additions and 257 deletions

View File

@@ -1891,7 +1891,7 @@ bool LootTemplate::isReference(uint32 id) const
void LoadLootTemplates_Creature()
{
LOG_INFO("server.loading", "Loading creature loot templates...");
LOG_INFO("server.loading", "Loading Creature Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -1918,7 +1918,7 @@ void LoadLootTemplates_Creature()
LootTemplates_Creature.ReportUnusedIds(lootIdSet);
if (count)
LOG_INFO("server.loading", ">> Loaded {} creature loot templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Creature Loot Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
else
LOG_WARN("server.loading", ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
@@ -1927,7 +1927,7 @@ void LoadLootTemplates_Creature()
void LoadLootTemplates_Disenchant()
{
LOG_INFO("server.loading", "Loading disenchanting loot templates...");
LOG_INFO("server.loading", "Loading Disenchanting Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -1961,7 +1961,7 @@ void LoadLootTemplates_Disenchant()
void LoadLootTemplates_Fishing()
{
LOG_INFO("server.loading", "Loading fishing loot templates...");
LOG_INFO("server.loading", "Loading Fishing Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -1978,7 +1978,7 @@ void LoadLootTemplates_Fishing()
LootTemplates_Fishing.ReportUnusedIds(lootIdSet);
if (count)
LOG_INFO("server.loading", ">> Loaded {} fishing loot templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Fishing Loot Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
else
LOG_WARN("server.loading", ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
@@ -1987,7 +1987,7 @@ void LoadLootTemplates_Fishing()
void LoadLootTemplates_Gameobject()
{
LOG_INFO("server.loading", "Loading gameobject loot templates...");
LOG_INFO("server.loading", "Loading Gameobject Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2014,7 +2014,7 @@ void LoadLootTemplates_Gameobject()
LootTemplates_Gameobject.ReportUnusedIds(lootIdSet);
if (count)
LOG_INFO("server.loading", ">> Loaded {} gameobject loot templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Gameobject Loot Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
else
LOG_WARN("server.loading", ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
@@ -2023,7 +2023,7 @@ void LoadLootTemplates_Gameobject()
void LoadLootTemplates_Item()
{
LOG_INFO("server.loading", "Loading item loot templates...");
LOG_INFO("server.loading", "Loading Item Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2049,7 +2049,7 @@ void LoadLootTemplates_Item()
void LoadLootTemplates_Milling()
{
LOG_INFO("server.loading", "Loading milling loot templates...");
LOG_INFO("server.loading", "Loading Milling Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2080,7 +2080,7 @@ void LoadLootTemplates_Milling()
void LoadLootTemplates_Pickpocketing()
{
LOG_INFO("server.loading", "Loading pickpocketing loot templates...");
LOG_INFO("server.loading", "Loading Pickpocketing Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2116,7 +2116,7 @@ void LoadLootTemplates_Pickpocketing()
void LoadLootTemplates_Prospecting()
{
LOG_INFO("server.loading", "Loading prospecting loot templates...");
LOG_INFO("server.loading", "Loading Prospecting Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2147,7 +2147,7 @@ void LoadLootTemplates_Prospecting()
void LoadLootTemplates_Mail()
{
LOG_INFO("server.loading", "Loading mail loot templates...");
LOG_INFO("server.loading", "Loading Mail Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2173,7 +2173,7 @@ void LoadLootTemplates_Mail()
void LoadLootTemplates_Skinning()
{
LOG_INFO("server.loading", "Loading skinning loot templates...");
LOG_INFO("server.loading", "Loading Skinning Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2209,7 +2209,7 @@ void LoadLootTemplates_Skinning()
void LoadLootTemplates_Spell()
{
LOG_INFO("server.loading", "Loading spell loot templates...");
LOG_INFO("server.loading", "Loading Spell Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2252,7 +2252,7 @@ void LoadLootTemplates_Spell()
void LoadLootTemplates_Player()
{
LOG_INFO("server.loading", "Loading player loot templates...");
LOG_INFO("server.loading", "Loading Player Loot Templates...");
uint32 oldMSTime = getMSTime();
@@ -2273,7 +2273,7 @@ void LoadLootTemplates_Player()
void LoadLootTemplates_Reference()
{
LOG_INFO("server.loading", "Loading reference loot templates...");
LOG_INFO("server.loading", "Loading Reference Loot Templates...");
uint32 oldMSTime = getMSTime();