mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
update (core): Startup console capitalizations (#13195)
This commit is contained in:
@@ -301,7 +301,7 @@ void GameEventMgr::LoadFromDB()
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}
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -314,7 +314,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Game Event Saves In Game Events. DB Table `game_event_save` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -346,7 +346,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} game event saves in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Game Event Saves In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -359,7 +359,7 @@ void GameEventMgr::LoadFromDB()
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Game Rvent Prerequisites in Game Events. DB Table `game_event_prerequisite` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -396,7 +396,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} game event prerequisites in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} game event prerequisites in Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -444,7 +444,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} creatures in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Creatures In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -492,7 +492,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} gameobjects in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Gameobjects In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -507,7 +507,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Model/Equipment Changes In Game Events. DB Table `game_event_model_equip` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -552,7 +552,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} model/equipment changes in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Model/Equipment Changes In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -566,7 +566,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Quests Additions In Game Events. DB Table `game_event_creature_quest` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -592,7 +592,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Quests Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -606,7 +606,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 go Quests Additions In Game Events. DB Table `game_event_gameobject_quest` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -632,7 +632,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Quests Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -646,7 +646,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 quest event Conditions In Game Events. DB Table `game_event_quest_condition` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -674,7 +674,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} quest event conditions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} quest event conditions in Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -688,7 +688,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Conditions In Game Events. DB table `game_event_condition` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -715,7 +715,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} conditions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} conditions in Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -729,7 +729,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Condition Saves In Game Events. DB Table `game_event_condition_save` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -762,7 +762,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} condition saves in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Condition Saves In Game Events In {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -776,7 +776,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Npcflags In Game Events. DB Table `game_event_npcflag` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -801,7 +801,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} npcflags in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Npcflags In Game Events In {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -815,7 +815,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Seasonal Quests Additions In Game Events. DB Table `game_event_seasonal_questrelation` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -847,7 +847,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Quests Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -861,7 +861,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Vendor Additions In Game Events. DB Table `game_event_npc_vendor` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -912,7 +912,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} vendor additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Vendor Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -926,7 +926,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Battleground Holidays In Game Events. DB table `game_event_battleground_holiday` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -949,7 +949,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} battleground holidays in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Battleground Holidays In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -964,7 +964,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_WARN("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 Pools For Game Events. DB Table `game_event_pool` Is Empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -997,7 +997,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} pools for game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Pools For Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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}
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@@ -1049,7 +1049,7 @@ void GameEventMgr::LoadHolidayDates()
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} holiday dates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} Holiday Dates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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uint32 GameEventMgr::GetNPCFlag(Creature* cr)
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