update (core): Startup console capitalizations (#13195)

This commit is contained in:
M'Dic
2022-10-01 13:09:34 -04:00
committed by GitHub
parent c10a229f05
commit 967f8ce6d6
26 changed files with 266 additions and 257 deletions

View File

@@ -301,7 +301,7 @@ void GameEventMgr::LoadFromDB()
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -314,7 +314,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Game Event Saves In Game Events. DB Table `game_event_save` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -346,7 +346,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} game event saves in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Game Event Saves In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -359,7 +359,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Game Rvent Prerequisites in Game Events. DB Table `game_event_prerequisite` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -396,7 +396,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} game event prerequisites in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} game event prerequisites in Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -444,7 +444,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} creatures in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Creatures In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -492,7 +492,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} gameobjects in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Gameobjects In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -507,7 +507,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Model/Equipment Changes In Game Events. DB Table `game_event_model_equip` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -552,7 +552,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} model/equipment changes in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Model/Equipment Changes In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -566,7 +566,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Quests Additions In Game Events. DB Table `game_event_creature_quest` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -592,7 +592,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Quests Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -606,7 +606,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 go Quests Additions In Game Events. DB Table `game_event_gameobject_quest` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -632,7 +632,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Quests Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -646,7 +646,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 quest event Conditions In Game Events. DB Table `game_event_quest_condition` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -674,7 +674,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quest event conditions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} quest event conditions in Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -688,7 +688,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Conditions In Game Events. DB table `game_event_condition` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -715,7 +715,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} conditions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} conditions in Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -729,7 +729,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Condition Saves In Game Events. DB Table `game_event_condition_save` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -762,7 +762,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} condition saves in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Condition Saves In Game Events In {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -776,7 +776,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Npcflags In Game Events. DB Table `game_event_npcflag` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -801,7 +801,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} npcflags in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Npcflags In Game Events In {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -815,7 +815,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Seasonal Quests Additions In Game Events. DB Table `game_event_seasonal_questrelation` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -847,7 +847,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quests additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Quests Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -861,7 +861,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Vendor Additions In Game Events. DB Table `game_event_npc_vendor` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -912,7 +912,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} vendor additions in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Vendor Additions In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -926,7 +926,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Battleground Holidays In Game Events. DB table `game_event_battleground_holiday` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -949,7 +949,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} battleground holidays in game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Battleground Holidays In Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -964,7 +964,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 Pools For Game Events. DB Table `game_event_pool` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -997,7 +997,7 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} pools for game events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Pools For Game Events in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
@@ -1049,7 +1049,7 @@ void GameEventMgr::LoadHolidayDates()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} holiday dates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Holiday Dates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 GameEventMgr::GetNPCFlag(Creature* cr)