From 951d395dca19e2f13aca590810d131745ce10eca Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Mon, 9 Dec 2024 08:50:04 -0300 Subject: [PATCH] fix(Scripts/ZulAman): Zuljin abilities shouldnt overlap (#20875) --- .../scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 0f6bdb587..767f1aeff 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -198,10 +198,16 @@ struct boss_zuljin : public BossAI me->ResumeChasingVictim(); ScheduleTimedEvent(5s, [&] { - DoCastRandomTarget(SPELL_CLAW_RAGE_CHARGE); + if (me->HasAura(SPELL_LYNX_RUSH_HASTE)) + return; + + DoCastRandomTarget(SPELL_CLAW_RAGE_CHARGE, 1); }, 15s, 20s); ScheduleTimedEvent(14s, [&] { + if (me->HasAura(SPELL_CLAW_RAGE_AURA)) + return; + DoCastSelf(SPELL_LYNX_RUSH_HASTE); for (int8 count = 0; count <= 8; ++count)