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fix(Core): Further adjust packet structure for attack stop opcode. (#19438)
* Init. * Fixy fix.
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@@ -89,9 +89,8 @@ void WorldSession::SendAttackStop(Unit const* enemy)
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if (enemy)
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{
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uint8 nowDead = enemy->isDead();
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data << enemy->GetPackGUID(); // must be packed guid
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data << nowDead;
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data << (uint32)enemy->isDead();
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}
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SendPacket(&data);
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}
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