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Cleaning unused variables
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@@ -281,7 +281,7 @@ public:
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Events.ScheduleEvent(EVENT_SUMMON_KEEPER, 6000);
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Events.SetPhase(0);
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if (Creature* medivh = instance->GetCreature(_medivhGUID))
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if (instance->GetCreature(_medivhGUID))
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{
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uint8 position = (_currentRift-1)%4;
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instance->SummonCreature(NPC_TIME_RIFT, PortalLocation[position]);
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