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Cleaning unused variables
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@@ -1927,7 +1927,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
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if (_player->IsInFlight())
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return;
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if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
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if(/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
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{
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// bf->PlayerAskToLeave(_player); FIXME
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return;
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