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fix(Core): Ghost property fix (#5033)
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@@ -5311,6 +5311,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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SetMovement(MOVE_LAND_WALK);
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SetMovement(MOVE_UNROOT);
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SetWaterWalking(false);
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m_deathTimer = 0;
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// set health/powers (0- will be set in caller)
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