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refactor(Core/Packet): Character packets (#9546)
* Character * Update CharacterHandler.cpp
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122
src/server/game/Server/Packets/CharacterPackets.h
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122
src/server/game/Server/Packets/CharacterPackets.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CharacterPackets_h__
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#define CharacterPackets_h__
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#include "Packet.h"
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namespace WorldPackets
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{
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namespace Character
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{
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class ShowingCloak final : public ClientPacket
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{
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public:
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ShowingCloak(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_CLOAK, std::move(packet)) { }
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void Read() override;
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bool ShowCloak = false;
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};
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class ShowingHelm final : public ClientPacket
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{
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public:
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ShowingHelm(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_HELM, std::move(packet)) { }
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void Read() override;
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bool ShowHelm = false;
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};
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class LogoutRequest final : public ClientPacket
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{
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public:
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LogoutRequest(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
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void Read() override { }
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};
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class LogoutResponse final : public ServerPacket
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{
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public:
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LogoutResponse() : ServerPacket(SMSG_LOGOUT_RESPONSE, 4 + 1) { }
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WorldPacket const* Write() override;
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uint32 LogoutResult = 0;
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bool Instant = false;
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};
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class LogoutComplete final : public ServerPacket
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{
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public:
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LogoutComplete() : ServerPacket(SMSG_LOGOUT_COMPLETE, 0) { }
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WorldPacket const* Write() override { return &_worldPacket; }
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};
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class LogoutCancel final : public ClientPacket
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{
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public:
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LogoutCancel(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
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void Read() override { }
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};
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class LogoutCancelAck final : public ServerPacket
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{
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public:
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LogoutCancelAck() : ServerPacket(SMSG_LOGOUT_CANCEL_ACK, 0) { }
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WorldPacket const* Write() override { return &_worldPacket; }
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};
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class PlayerLogout final : public ClientPacket
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{
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public:
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PlayerLogout(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
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void Read() override { }
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};
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class PlayedTimeClient final : public ClientPacket
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{
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public:
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PlayedTimeClient(WorldPacket&& packet) : ClientPacket(CMSG_PLAYED_TIME, std::move(packet)) { }
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void Read() override;
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bool TriggerScriptEvent = false;
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};
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class PlayedTime final : public ServerPacket
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{
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public:
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PlayedTime() : ServerPacket(SMSG_PLAYED_TIME, 9) { }
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WorldPacket const* Write() override;
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uint32 TotalTime = 0;
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uint32 LevelTime = 0;
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bool TriggerScriptEvent = false;
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};
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}
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}
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#endif // CharacterPackets_h__
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