mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
refactor(Core/Packet): Character packets (#9546)
* Character * Update CharacterHandler.cpp
This commit is contained in:
committed by
GitHub
parent
43ea4aa2df
commit
93322bcb4d
@@ -21,6 +21,7 @@
|
||||
#include "Battleground.h"
|
||||
#include "CalendarMgr.h"
|
||||
#include "CharacterCache.h"
|
||||
#include "CharacterPackets.h"
|
||||
#include "Chat.h"
|
||||
#include "Common.h"
|
||||
#include "DatabaseEnv.h"
|
||||
@@ -1199,9 +1200,9 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
|
||||
|
||||
_mask[i] = uint32(1) << (eff - (32 * i));
|
||||
int32 val = 0;
|
||||
for (SpellModList::const_iterator itr = spellMods.begin(); itr != spellMods.end(); ++itr)
|
||||
if ((*itr)->type == modType && (*itr)->mask & _mask)
|
||||
val += (*itr)->value;
|
||||
for (auto const& spellMod : spellMods)
|
||||
if (spellMod->type == modType && spellMod->mask & _mask)
|
||||
val += spellMod->value;
|
||||
|
||||
if (val == 0)
|
||||
continue;
|
||||
@@ -1315,18 +1316,20 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
|
||||
_player->GetReputationMgr().SetInactive(replistid, inactive);
|
||||
}
|
||||
|
||||
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
|
||||
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
|
||||
{
|
||||
LOG_DEBUG("network.opcode", "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
|
||||
recvData.read_skip<uint8>(); // unknown, bool?
|
||||
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
||||
if (packet.ShowHelm)
|
||||
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
||||
else
|
||||
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
||||
}
|
||||
|
||||
void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
|
||||
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
|
||||
{
|
||||
LOG_DEBUG("network.opcode", "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
|
||||
recvData.read_skip<uint8>(); // unknown, bool?
|
||||
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
||||
if (packet.ShowCloak)
|
||||
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
||||
else
|
||||
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
|
||||
|
||||
Reference in New Issue
Block a user