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refactor(Core/Packet): Character packets (#9546)
* Character * Update CharacterHandler.cpp
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@@ -2625,6 +2625,7 @@ private:
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[[nodiscard]] float GetCombatRatingReduction(CombatRating cr) const;
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[[nodiscard]] uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const;
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protected:
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void SetFeared(bool apply);
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void SetConfused(bool apply);
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void SetStunned(bool apply);
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@@ -2632,6 +2633,7 @@ private:
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uint32 m_rootTimes;
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private:
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uint32 m_state; // Even derived shouldn't modify
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uint32 m_CombatTimer;
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uint32 m_lastManaUse; // msecs
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