mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 06:06:23 +00:00
refactor(Core/Packet): Character packets (#9546)
* Character * Update CharacterHandler.cpp
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commit
93322bcb4d
@@ -2625,6 +2625,7 @@ private:
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[[nodiscard]] float GetCombatRatingReduction(CombatRating cr) const;
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[[nodiscard]] uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const;
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protected:
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void SetFeared(bool apply);
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void SetConfused(bool apply);
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void SetStunned(bool apply);
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@@ -2632,6 +2633,7 @@ private:
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uint32 m_rootTimes;
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private:
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uint32 m_state; // Even derived shouldn't modify
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uint32 m_CombatTimer;
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uint32 m_lastManaUse; // msecs
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@@ -21,6 +21,7 @@
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#include "Battleground.h"
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#include "CalendarMgr.h"
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#include "CharacterCache.h"
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#include "CharacterPackets.h"
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#include "Chat.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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@@ -1199,9 +1200,9 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
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_mask[i] = uint32(1) << (eff - (32 * i));
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int32 val = 0;
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for (SpellModList::const_iterator itr = spellMods.begin(); itr != spellMods.end(); ++itr)
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if ((*itr)->type == modType && (*itr)->mask & _mask)
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val += (*itr)->value;
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for (auto const& spellMod : spellMods)
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if (spellMod->type == modType && spellMod->mask & _mask)
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val += spellMod->value;
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if (val == 0)
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continue;
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@@ -1315,18 +1316,20 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
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_player->GetReputationMgr().SetInactive(replistid, inactive);
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}
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void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
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void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
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{
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LOG_DEBUG("network.opcode", "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
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recvData.read_skip<uint8>(); // unknown, bool?
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_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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if (packet.ShowHelm)
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_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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else
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_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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}
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void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
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void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
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{
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LOG_DEBUG("network.opcode", "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
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recvData.read_skip<uint8>(); // unknown, bool?
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_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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if (packet.ShowCloak)
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_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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else
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_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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}
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void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
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@@ -19,6 +19,7 @@
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#include "BattlefieldMgr.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "CharacterPackets.h"
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#include "Chat.h"
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#include "Common.h"
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#include "CreatureAI.h"
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@@ -406,7 +407,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
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FMT_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
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}
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void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
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void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
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{
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LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
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@@ -433,14 +434,14 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
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else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
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reason = 2; // FIXME - Need the correct value
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WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
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data << uint32(reason);
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data << uint8(instantLogout);
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SendPacket(&data);
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WorldPackets::Character::LogoutResponse logoutResponse;
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logoutResponse.LogoutResult = reason;
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logoutResponse.Instant = instantLogout;
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SendPacket(logoutResponse.Write());
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if (reason)
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{
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LogoutRequest(0);
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SetLogoutStartTime(0);
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return;
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}
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@@ -459,35 +460,27 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
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GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
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}
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WorldPacket data2(SMSG_FORCE_MOVE_ROOT, (8 + 4)); // guess size
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data2 << GetPlayer()->GetPackGUID();
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data2 << (uint32)2;
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SendPacket(&data2);
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GetPlayer()->SetRooted(true);
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GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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}
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LogoutRequest(time(nullptr));
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SetLogoutStartTime(time(nullptr));
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}
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void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recv_data*/)
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void WorldSession::HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& /*playerLogout*/)
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{
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LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
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}
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void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recv_data*/)
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void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
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{
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LogoutRequest(0);
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SetLogoutStartTime(0);
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WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
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SendPacket(&data);
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SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
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// not remove flags if can't free move - its not set in Logout request code.
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if (GetPlayer()->CanFreeMove())
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{
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data.Initialize(SMSG_FORCE_MOVE_UNROOT, 9 + 4);
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data << GetPlayer()->GetPackGUID();
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data << uint32(0);
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SendPacket(&data);
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GetPlayer()->SetRooted(false);
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GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
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GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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@@ -1000,16 +993,13 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
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GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
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}
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void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
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void WorldSession::HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet)
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{
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uint8 unk1;
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recv_data >> unk1; // 0 or 1 expected
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WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
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data << uint32(_player->GetTotalPlayedTime());
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data << uint32(_player->GetLevelPlayedTime());
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data << uint8(unk1); // 0 - will not show in chat frame
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SendPacket(&data);
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WorldPackets::Character::PlayedTime playedTime;
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playedTime.TotalTime = _player->GetTotalPlayedTime();
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playedTime.LevelTime = _player->GetLevelPlayedTime();
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playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
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SendPacket(playedTime.Write());
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}
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void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
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@@ -18,6 +18,7 @@
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#ifndef AllPackets_h__
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#define AllPackets_h__
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#include "CharacterPackets.h"
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#include "MiscPackets.h"
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#include "WorldStatePackets.h"
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#include "TotemPackets.h"
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49
src/server/game/Server/Packets/CharacterPackets.cpp
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49
src/server/game/Server/Packets/CharacterPackets.cpp
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@@ -0,0 +1,49 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CharacterPackets.h"
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void WorldPackets::Character::ShowingCloak::Read()
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{
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_worldPacket >> ShowCloak;
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}
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void WorldPackets::Character::ShowingHelm::Read()
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{
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_worldPacket >> ShowHelm;
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}
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WorldPacket const* WorldPackets::Character::LogoutResponse::Write()
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{
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_worldPacket << uint32(LogoutResult);
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_worldPacket << uint8(Instant);
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return &_worldPacket;
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}
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void WorldPackets::Character::PlayedTimeClient::Read()
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{
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_worldPacket >> TriggerScriptEvent;
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}
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WorldPacket const* WorldPackets::Character::PlayedTime::Write()
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{
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_worldPacket << uint32(TotalTime);
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_worldPacket << uint32(LevelTime);
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_worldPacket << uint8(TriggerScriptEvent);
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return &_worldPacket;
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}
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122
src/server/game/Server/Packets/CharacterPackets.h
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122
src/server/game/Server/Packets/CharacterPackets.h
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@@ -0,0 +1,122 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CharacterPackets_h__
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#define CharacterPackets_h__
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#include "Packet.h"
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namespace WorldPackets
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{
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namespace Character
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{
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class ShowingCloak final : public ClientPacket
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{
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public:
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ShowingCloak(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_CLOAK, std::move(packet)) { }
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void Read() override;
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bool ShowCloak = false;
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};
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class ShowingHelm final : public ClientPacket
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{
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public:
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ShowingHelm(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_HELM, std::move(packet)) { }
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void Read() override;
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bool ShowHelm = false;
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};
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class LogoutRequest final : public ClientPacket
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{
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public:
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LogoutRequest(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
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void Read() override { }
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};
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class LogoutResponse final : public ServerPacket
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{
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public:
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LogoutResponse() : ServerPacket(SMSG_LOGOUT_RESPONSE, 4 + 1) { }
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WorldPacket const* Write() override;
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uint32 LogoutResult = 0;
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bool Instant = false;
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};
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class LogoutComplete final : public ServerPacket
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{
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public:
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LogoutComplete() : ServerPacket(SMSG_LOGOUT_COMPLETE, 0) { }
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WorldPacket const* Write() override { return &_worldPacket; }
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};
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class LogoutCancel final : public ClientPacket
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{
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public:
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LogoutCancel(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
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void Read() override { }
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};
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class LogoutCancelAck final : public ServerPacket
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{
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public:
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LogoutCancelAck() : ServerPacket(SMSG_LOGOUT_CANCEL_ACK, 0) { }
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WorldPacket const* Write() override { return &_worldPacket; }
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};
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class PlayerLogout final : public ClientPacket
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{
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public:
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PlayerLogout(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
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void Read() override { }
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};
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class PlayedTimeClient final : public ClientPacket
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{
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public:
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PlayedTimeClient(WorldPacket&& packet) : ClientPacket(CMSG_PLAYED_TIME, std::move(packet)) { }
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void Read() override;
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bool TriggerScriptEvent = false;
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};
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class PlayedTime final : public ServerPacket
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{
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public:
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PlayedTime() : ServerPacket(SMSG_PLAYED_TIME, 9) { }
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WorldPacket const* Write() override;
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uint32 TotalTime = 0;
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uint32 LevelTime = 0;
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bool TriggerScriptEvent = false;
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};
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}
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}
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#endif // CharacterPackets_h__
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@@ -22,6 +22,7 @@
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#include "WorldSession.h"
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#include "AccountMgr.h"
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#include "BattlegroundMgr.h"
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#include "CharacterPackets.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Group.h"
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@@ -687,8 +688,7 @@ void WorldSession::LogoutPlayer(bool save)
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//! Send the 'logout complete' packet to the client
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//! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
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WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
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SendPacket(&data);
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SendPacket(WorldPackets::Character::LogoutComplete().Write());
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LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
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//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
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@@ -699,7 +699,7 @@ void WorldSession::LogoutPlayer(bool save)
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m_playerLogout = false;
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m_playerSave = false;
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LogoutRequest(0);
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SetLogoutStartTime(0);
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}
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/// Kick a player out of the World
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@@ -71,6 +71,16 @@ namespace lfg
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namespace WorldPackets
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{
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namespace Character
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{
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class LogoutCancel;
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class LogoutRequest;
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class ShowingCloak;
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class ShowingHelm;
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class PlayerLogout;
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class PlayedTimeClient;
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}
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namespace Totem
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{
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class TotemDestroyed;
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@@ -342,7 +352,7 @@ public:
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bool isLogingOut() const { return _logoutTime || m_playerLogout; }
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/// Engage the logout process for the user
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void LogoutRequest(time_t requestTime)
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void SetLogoutStartTime(time_t requestTime)
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{
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_logoutTime = requestTime;
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}
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@@ -515,7 +525,7 @@ public: // opcodes handlers
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void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid);
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// played time
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void HandlePlayedTime(WorldPacket& recvPacket);
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void HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet);
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// new
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void HandleMoveUnRootAck(WorldPacket& recvPacket);
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@@ -535,8 +545,8 @@ public: // opcodes handlers
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void HandleMountSpecialAnimOpcode(WorldPacket& recvdata);
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// character view
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void HandleShowingHelmOpcode(WorldPacket& recvData);
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void HandleShowingCloakOpcode(WorldPacket& recvData);
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void HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet);
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void HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet);
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// repair
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void HandleRepairItemOpcode(WorldPacket& recvPacket);
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@@ -554,9 +564,9 @@ public: // opcodes handlers
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void HandleLootReleaseOpcode(WorldPacket& recvPacket);
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void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
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void HandleWhoOpcode(WorldPacket& recvPacket);
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void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
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void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
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void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
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void HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest);
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void HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& playerLogout);
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void HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& logoutCancel);
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// GM Ticket opcodes
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void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
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