refactor(Core/Packet): Character packets (#9546)

* Character

* Update CharacterHandler.cpp
This commit is contained in:
IntelligentQuantum
2022-01-06 15:25:00 +03:30
committed by GitHub
parent 43ea4aa2df
commit 93322bcb4d
8 changed files with 228 additions and 51 deletions

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@@ -2625,6 +2625,7 @@ private:
[[nodiscard]] float GetCombatRatingReduction(CombatRating cr) const;
[[nodiscard]] uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const;
protected:
void SetFeared(bool apply);
void SetConfused(bool apply);
void SetStunned(bool apply);
@@ -2632,6 +2633,7 @@ private:
uint32 m_rootTimes;
private:
uint32 m_state; // Even derived shouldn't modify
uint32 m_CombatTimer;
uint32 m_lastManaUse; // msecs

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@@ -21,6 +21,7 @@
#include "Battleground.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "CharacterPackets.h"
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
@@ -1199,9 +1200,9 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
_mask[i] = uint32(1) << (eff - (32 * i));
int32 val = 0;
for (SpellModList::const_iterator itr = spellMods.begin(); itr != spellMods.end(); ++itr)
if ((*itr)->type == modType && (*itr)->mask & _mask)
val += (*itr)->value;
for (auto const& spellMod : spellMods)
if (spellMod->type == modType && spellMod->mask & _mask)
val += spellMod->value;
if (val == 0)
continue;
@@ -1315,18 +1316,20 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
{
LOG_DEBUG("network.opcode", "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
if (packet.ShowHelm)
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
else
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
{
LOG_DEBUG("network.opcode", "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
if (packet.ShowCloak)
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
else
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)

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@@ -19,6 +19,7 @@
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "CharacterPackets.h"
#include "Chat.h"
#include "Common.h"
#include "CreatureAI.h"
@@ -406,7 +407,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
FMT_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
{
LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
@@ -433,14 +434,14 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
data << uint32(reason);
data << uint8(instantLogout);
SendPacket(&data);
WorldPackets::Character::LogoutResponse logoutResponse;
logoutResponse.LogoutResult = reason;
logoutResponse.Instant = instantLogout;
SendPacket(logoutResponse.Write());
if (reason)
{
LogoutRequest(0);
SetLogoutStartTime(0);
return;
}
@@ -459,35 +460,27 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
}
WorldPacket data2(SMSG_FORCE_MOVE_ROOT, (8 + 4)); // guess size
data2 << GetPlayer()->GetPackGUID();
data2 << (uint32)2;
SendPacket(&data2);
GetPlayer()->SetRooted(true);
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
LogoutRequest(time(nullptr));
SetLogoutStartTime(time(nullptr));
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& /*playerLogout*/)
{
LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
}
void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
{
LogoutRequest(0);
SetLogoutStartTime(0);
WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
SendPacket(&data);
SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
data.Initialize(SMSG_FORCE_MOVE_UNROOT, 9 + 4);
data << GetPlayer()->GetPackGUID();
data << uint32(0);
SendPacket(&data);
GetPlayer()->SetRooted(false);
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
@@ -1000,16 +993,13 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
void WorldSession::HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet)
{
uint8 unk1;
recv_data >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
data << uint8(unk1); // 0 - will not show in chat frame
SendPacket(&data);
WorldPackets::Character::PlayedTime playedTime;
playedTime.TotalTime = _player->GetTotalPlayedTime();
playedTime.LevelTime = _player->GetLevelPlayedTime();
playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
SendPacket(playedTime.Write());
}
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)

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@@ -18,6 +18,7 @@
#ifndef AllPackets_h__
#define AllPackets_h__
#include "CharacterPackets.h"
#include "MiscPackets.h"
#include "WorldStatePackets.h"
#include "TotemPackets.h"

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@@ -0,0 +1,49 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterPackets.h"
void WorldPackets::Character::ShowingCloak::Read()
{
_worldPacket >> ShowCloak;
}
void WorldPackets::Character::ShowingHelm::Read()
{
_worldPacket >> ShowHelm;
}
WorldPacket const* WorldPackets::Character::LogoutResponse::Write()
{
_worldPacket << uint32(LogoutResult);
_worldPacket << uint8(Instant);
return &_worldPacket;
}
void WorldPackets::Character::PlayedTimeClient::Read()
{
_worldPacket >> TriggerScriptEvent;
}
WorldPacket const* WorldPackets::Character::PlayedTime::Write()
{
_worldPacket << uint32(TotalTime);
_worldPacket << uint32(LevelTime);
_worldPacket << uint8(TriggerScriptEvent);
return &_worldPacket;
}

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@@ -0,0 +1,122 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CharacterPackets_h__
#define CharacterPackets_h__
#include "Packet.h"
namespace WorldPackets
{
namespace Character
{
class ShowingCloak final : public ClientPacket
{
public:
ShowingCloak(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_CLOAK, std::move(packet)) { }
void Read() override;
bool ShowCloak = false;
};
class ShowingHelm final : public ClientPacket
{
public:
ShowingHelm(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_HELM, std::move(packet)) { }
void Read() override;
bool ShowHelm = false;
};
class LogoutRequest final : public ClientPacket
{
public:
LogoutRequest(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
void Read() override { }
};
class LogoutResponse final : public ServerPacket
{
public:
LogoutResponse() : ServerPacket(SMSG_LOGOUT_RESPONSE, 4 + 1) { }
WorldPacket const* Write() override;
uint32 LogoutResult = 0;
bool Instant = false;
};
class LogoutComplete final : public ServerPacket
{
public:
LogoutComplete() : ServerPacket(SMSG_LOGOUT_COMPLETE, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
class LogoutCancel final : public ClientPacket
{
public:
LogoutCancel(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
void Read() override { }
};
class LogoutCancelAck final : public ServerPacket
{
public:
LogoutCancelAck() : ServerPacket(SMSG_LOGOUT_CANCEL_ACK, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
class PlayerLogout final : public ClientPacket
{
public:
PlayerLogout(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
void Read() override { }
};
class PlayedTimeClient final : public ClientPacket
{
public:
PlayedTimeClient(WorldPacket&& packet) : ClientPacket(CMSG_PLAYED_TIME, std::move(packet)) { }
void Read() override;
bool TriggerScriptEvent = false;
};
class PlayedTime final : public ServerPacket
{
public:
PlayedTime() : ServerPacket(SMSG_PLAYED_TIME, 9) { }
WorldPacket const* Write() override;
uint32 TotalTime = 0;
uint32 LevelTime = 0;
bool TriggerScriptEvent = false;
};
}
}
#endif // CharacterPackets_h__

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@@ -22,6 +22,7 @@
#include "WorldSession.h"
#include "AccountMgr.h"
#include "BattlegroundMgr.h"
#include "CharacterPackets.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "Group.h"
@@ -687,8 +688,7 @@ void WorldSession::LogoutPlayer(bool save)
//! Send the 'logout complete' packet to the client
//! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
SendPacket(&data);
SendPacket(WorldPackets::Character::LogoutComplete().Write());
LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
@@ -699,7 +699,7 @@ void WorldSession::LogoutPlayer(bool save)
m_playerLogout = false;
m_playerSave = false;
LogoutRequest(0);
SetLogoutStartTime(0);
}
/// Kick a player out of the World

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@@ -71,6 +71,16 @@ namespace lfg
namespace WorldPackets
{
namespace Character
{
class LogoutCancel;
class LogoutRequest;
class ShowingCloak;
class ShowingHelm;
class PlayerLogout;
class PlayedTimeClient;
}
namespace Totem
{
class TotemDestroyed;
@@ -342,7 +352,7 @@ public:
bool isLogingOut() const { return _logoutTime || m_playerLogout; }
/// Engage the logout process for the user
void LogoutRequest(time_t requestTime)
void SetLogoutStartTime(time_t requestTime)
{
_logoutTime = requestTime;
}
@@ -515,7 +525,7 @@ public: // opcodes handlers
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid);
// played time
void HandlePlayedTime(WorldPacket& recvPacket);
void HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet);
// new
void HandleMoveUnRootAck(WorldPacket& recvPacket);
@@ -535,8 +545,8 @@ public: // opcodes handlers
void HandleMountSpecialAnimOpcode(WorldPacket& recvdata);
// character view
void HandleShowingHelmOpcode(WorldPacket& recvData);
void HandleShowingCloakOpcode(WorldPacket& recvData);
void HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet);
void HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
@@ -554,9 +564,9 @@ public: // opcodes handlers
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
void HandleWhoOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest);
void HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& playerLogout);
void HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& logoutCancel);
// GM Ticket opcodes
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);