diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp index 231b86d87..6571b053d 100644 --- a/src/server/authserver/Server/AuthSocket.cpp +++ b/src/server/authserver/Server/AuthSocket.cpp @@ -213,7 +213,7 @@ void AuthSocket::OnRead() uint32 challengesInARowRealmList = 0; uint8 _cmd; - while (1) + while (true) { if (!socket().recv_soft((char*)&_cmd, 1)) return; diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 4895cd3e7..582ccca86 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -747,7 +747,7 @@ public: /// Get a server configuration element (see #WorldConfigs) bool getBoolConfig(WorldBoolConfigs index) const { - return index < BOOL_CONFIG_VALUE_COUNT ? m_bool_configs[index] : 0; + return index < BOOL_CONFIG_VALUE_COUNT ? m_bool_configs[index] : false; } /// Set a server configuration element (see #WorldConfigs) diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index 13800925b..d7530c5d1 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -378,7 +378,7 @@ namespace MMAP void MapBuilder::WorkerThread() { - while (1) + while (true) { uint32 mapId = 0; @@ -885,7 +885,7 @@ namespace MMAP // now that tile is written to disk, we can unload it navMesh->removeTile(tileRef, nullptr, nullptr); - } while (0); + } while (false); if (m_debugOutput) {