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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
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@@ -1766,7 +1766,7 @@ public:
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if (summoner->GetMap()->isInLineOfSight(summoner->GetPositionX(), summoner->GetPositionY(), summoner->GetPositionZ() + 10.0f, destX, destY, summoner->GetPositionZ() + 10.0f, summoner->GetPhaseMask(), LINEOFSIGHT_ALL_CHECKS) && destX > 4585.0f && destY > 2716.0f && destY < 2822.0f)
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{
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float destZ = summoner->GetMapHeight(summoner->GetPhaseMask(), destX, destY, summoner->GetPositionZ());
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if (fabs(destZ - summoner->GetPositionZ()) < 10.0f) // valid z found
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if (std::fabs(destZ - summoner->GetPositionZ()) < 10.0f) // valid z found
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{
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dest._position.Relocate(destX, destY, destZ);
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return;
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@@ -1635,7 +1635,7 @@ public:
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if (floorZ > 190.0f) destZ = floorZ + 25.0f;
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else destZ = me->GetPositionZ() + 25.0f;
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me->GetMotionMaster()->MoveTakeoff(0, me->GetPositionX(), me->GetPositionY(), destZ, me->GetSpeed(MOVE_RUN));
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float moveTime = fabs(destZ - me->GetPositionZ()) / (me->GetSpeed(MOVE_RUN) * 0.001f);
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float moveTime = std::fabs(destZ - me->GetPositionZ()) / (me->GetSpeed(MOVE_RUN) * 0.001f);
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_events.ScheduleEvent(EVENT_ICY_BLAST, uint32(moveTime) + urand(60000, 70000));
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_events.ScheduleEvent(EVENT_ICY_BLAST_CAST, uint32(moveTime) + 250);
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break;
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@@ -850,7 +850,7 @@ public:
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if( me->GetUInt32Value(UNIT_NPC_EMOTESTATE) != EMOTE_STATE_WORK )
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_WORK);
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if (fabs(me->GetOrientation() - me->GetAngle(c)) > M_PI / 4)
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if (std::fabs(me->GetOrientation() - me->GetAngle(c)) > M_PI / 4)
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me->SetFacingToObject(c);
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c->AI()->SetData(2, 0);
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@@ -2361,7 +2361,7 @@ public:
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}
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Unit* _target = ObjectAccessor::GetUnit(*owner, _targetGUID);
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if (!_target || !_target->IsAlive() || fabs(owner->GetPositionZ() - _target->GetPositionZ()) > 10.0f) // Target or owner underground
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if (!_target || !_target->IsAlive() || std::fabs(owner->GetPositionZ() - _target->GetPositionZ()) > 10.0f) // Target or owner underground
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{
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SetDuration(0);
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return;
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