refactor(Core/Misc): fabs() to std::fabs() (#9790)

- prefer std functions over C functions
This commit is contained in:
Kitzunu
2022-01-01 00:41:00 +01:00
committed by GitHub
parent ac99eb48e1
commit 913e65f97f
26 changed files with 43 additions and 43 deletions

View File

@@ -2502,7 +2502,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
//float x, y, z;
//m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
// xinef: vehicles summoned in air, eg. Cold Hearted quest
if (fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f)
if (std::fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f)
destTarget->m_positionZ = m_caster->GetPositionZ();
summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id);