refactor(Core/Misc): fabs() to std::fabs() (#9790)

- prefer std functions over C functions
This commit is contained in:
Kitzunu
2022-01-01 00:41:00 +01:00
committed by GitHub
parent ac99eb48e1
commit 913e65f97f
26 changed files with 43 additions and 43 deletions

View File

@@ -681,7 +681,7 @@ bool Unit::GetRandomContactPoint(const Unit* obj, float& x, float& y, float& z,
GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI / 2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
// pussywizard
if (fabs(this->GetPositionZ() - z) > this->GetCollisionHeight() || !IsWithinLOS(x, y, z))
if (std::fabs(this->GetPositionZ() - z) > this->GetCollisionHeight() || !IsWithinLOS(x, y, z))
{
x = this->GetPositionX();
y = this->GetPositionY();
@@ -1910,7 +1910,7 @@ void Unit::CalcAbsorbResist(DamageInfo& dmgInfo, bool Splited)
float discreteResistProbability[11];
for (uint32 i = 0; i < 11; ++i)
{
discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist);
discreteResistProbability[i] = 0.5f - 2.5f * std::fabs(0.1f * i - averageResist);
if (discreteResistProbability[i] < 0.0f)
discreteResistProbability[i] = 0.0f;
}