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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
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@@ -160,7 +160,7 @@ void SmartAI::GenerateWayPointArray(Movement::PointsArray* points)
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for (uint32 i = 1; i < pVector.size() - 1; ++i)
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{
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offset = middle - pVector[i];
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if (fabs(offset.x) >= 0xFF || fabs(offset.y) >= 0xFF || fabs(offset.z) >= 0x7F)
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if (std::fabs(offset.x) >= 0xFF || std::fabs(offset.y) >= 0xFF || std::fabs(offset.z) >= 0x7F)
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{
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// offset is too big, split points
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continueLoop = true;
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@@ -272,7 +272,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
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// xinef: rozpierdol tc, niedojeby ze szok
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if (temp.action.type == SMART_ACTION_MOVE_TO_POS)
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if (temp.target.type == SMART_TARGET_SELF && (fabs(temp.target.x) > 200.0f || fabs(temp.target.y) > 200.0f || fabs(temp.target.z) > 200.0f))
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if (temp.target.type == SMART_TARGET_SELF && (std::fabs(temp.target.x) > 200.0f || std::fabs(temp.target.y) > 200.0f || std::fabs(temp.target.z) > 200.0f))
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temp.target.type = SMART_TARGET_POSITION;
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// creature entry / guid not found in storage, create empty event list for it and increase counters
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