fix(Core/Spells): Implemented spell proc phases. (#9725)

* fix(Core/Spells): Implemented spell proc phases.

Fixes #9634
This commit is contained in:
UltraNix
2022-01-24 19:29:03 +01:00
committed by GitHub
parent 1f93f0c9d6
commit 902f33a62b
7 changed files with 148 additions and 26 deletions

View File

@@ -3720,6 +3720,51 @@ void Spell::_cast(bool skipCheck)
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
SendSpellGo();
if (modOwner)
modOwner->SetSpellModTakingSpell(this, false);
if (m_originalCaster)
{
// Handle procs on cast
uint32 procAttacker = m_procAttacker;
if (!procAttacker)
{
bool IsPositive = m_spellInfo->IsPositive();
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
{
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
}
else
{
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
}
}
uint32 procEx = PROC_EX_NORMAL_HIT;
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if (ihit->missCondition != SPELL_MISS_NONE)
{
continue;
}
if (!ihit->crit)
{
continue;
}
procEx |= PROC_EX_CRITICAL_HIT;
break;
}
m_originalCaster->ProcDamageAndSpell(m_originalCaster, procAttacker, PROC_FLAG_NONE, procEx, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_CAST);
}
if (modOwner)
modOwner->SetSpellModTakingSpell(this, true);
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/)
{
@@ -3974,6 +4019,44 @@ void Spell::_handle_finish_phase()
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->IsCooldownStartedOnEvent())
m_caster->ToPlayer()->SendCooldownEvent(m_spellInfo);
}
// Handle procs on finish
if (m_originalCaster)
{
uint32 procAttacker = m_procAttacker;
if (!procAttacker)
{
bool IsPositive = m_spellInfo->IsPositive();
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
{
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
}
else
{
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
}
}
uint32 procEx = PROC_EX_NORMAL_HIT;
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if (ihit->missCondition != SPELL_MISS_NONE)
{
continue;
}
if (!ihit->crit)
{
continue;
}
procEx |= PROC_EX_CRITICAL_HIT;
break;
}
m_originalCaster->ProcDamageAndSpell(m_originalCaster, procAttacker, PROC_FLAG_NONE, procEx, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_FINISH);
}
}
void Spell::SendSpellCooldown()