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fix(Core/Spells): Implemented spell proc phases. (#9725)
* fix(Core/Spells): Implemented spell proc phases. Fixes #9634
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@@ -3720,6 +3720,51 @@ void Spell::_cast(bool skipCheck)
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// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
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SendSpellGo();
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if (modOwner)
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modOwner->SetSpellModTakingSpell(this, false);
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if (m_originalCaster)
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{
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// Handle procs on cast
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uint32 procAttacker = m_procAttacker;
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if (!procAttacker)
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{
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bool IsPositive = m_spellInfo->IsPositive();
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if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
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}
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else
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
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}
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}
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uint32 procEx = PROC_EX_NORMAL_HIT;
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for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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{
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if (ihit->missCondition != SPELL_MISS_NONE)
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{
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continue;
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}
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if (!ihit->crit)
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{
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continue;
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}
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procEx |= PROC_EX_CRITICAL_HIT;
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break;
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}
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m_originalCaster->ProcDamageAndSpell(m_originalCaster, procAttacker, PROC_FLAG_NONE, procEx, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
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m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_CAST);
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}
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if (modOwner)
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modOwner->SetSpellModTakingSpell(this, true);
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// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
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if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/)
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{
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@@ -3974,6 +4019,44 @@ void Spell::_handle_finish_phase()
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if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->IsCooldownStartedOnEvent())
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m_caster->ToPlayer()->SendCooldownEvent(m_spellInfo);
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}
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// Handle procs on finish
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if (m_originalCaster)
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{
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uint32 procAttacker = m_procAttacker;
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if (!procAttacker)
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{
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bool IsPositive = m_spellInfo->IsPositive();
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if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
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}
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else
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
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}
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}
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uint32 procEx = PROC_EX_NORMAL_HIT;
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for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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{
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if (ihit->missCondition != SPELL_MISS_NONE)
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{
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continue;
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}
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if (!ihit->crit)
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{
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continue;
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}
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procEx |= PROC_EX_CRITICAL_HIT;
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break;
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}
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m_originalCaster->ProcDamageAndSpell(m_originalCaster, procAttacker, PROC_FLAG_NONE, procEx, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
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m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_FINISH);
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}
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}
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void Spell::SendSpellCooldown()
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